Calculating particle velocity along crystal direction

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Discussion Overview

The discussion centers around calculating the velocity components of a particle traveling along the [11bar20] direction in zirconium (Zr) with an energy of 5 keV. Participants explore methods to resolve this velocity into Cartesian coordinates, considering the implications of crystal structure and Miller indices.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant seeks assistance in calculating the velocity components along the specified crystal direction.
  • Another participant suggests dropping the redundant index in the Miller notation and refers to the conventional Miller indices.
  • A participant expresses uncertainty about converting the equivalent [110] direction into velocity components (Vx, Vy, Vz) given a specific speed.
  • There is a question about whether Vx, Vy, and Vz are orthogonal coordinates and a suggestion to work with basis vectors along (100), (010), and (001).
  • Clarification is provided regarding the specific notation of the direction as [1, 1bar, 2, 0].
  • One participant proposes constructing basis vectors in Cartesian coordinates and taking their vector sum to find the required direction.
  • Another participant emphasizes the need to scale the vector to match the desired speed.
  • Discussion includes a suggestion to sketch the unit cell of Zr to visualize the decomposition of the velocity vector.
  • Confirmation that Zr has a hexagonal structure, allowing the use of the (110) direction without conversion to Cartesian coordinates.

Areas of Agreement / Disagreement

Participants express various methods and approaches to resolve the velocity into components, but there is no consensus on a single method or solution. The discussion remains exploratory with multiple viewpoints presented.

Contextual Notes

Participants mention the potential complexity of resolving the velocity based on the crystal structure of Zr and the implications of using different coordinate systems. There are unresolved questions regarding the specifics of the calculations and the assumptions involved.

Aadrych
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I am currently looking at setting up a particle, with energy 5keV, traveling along the [11bar2 0] direction in Zr but I am struggling to get my head around how to resolve the velocity into the 3 directions to make sure it travels along this specific crystal direction.

Could anyone help point me in the direction to calculate this?

Thanks in advance.
 
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You can simply drop the redundant index (that's why it's redundant) and what's left are the three conventional Miller indices that you're familiar with. I'm a bit hazy on the notation but I think the third index is normaly the redundant one. Try googling "redundant miller index" or "Miller-Bravais index".
 
Ahh okay.
I looked it up and the equivalent of [11bar20] is [110] but I'm not sure how to convert this into equivalent Vx, Vy and Vz values if my V is 1107ang/ps ? i.e. what kind of angles or conversions do I need to do so that vx^2+vy^2+vz^2 = V ?

Thanks in advance
 
Are Vx,Vy and Vz orthogonal (cartesian) co-ordinates? Wouldn't it be easier to work with basis vectos along (100), (010) and (001)? The first two lie in the basal plane and the third is perpendicular to it. By the way, do you mean [1 , 1bar , 2 , 0] or [1 , 1 , 2bar , 0] I guess it's the second as the first wouldn't make much sense?

EDIT: Found this on the web: http://www.labosoft.com.pl/hex.pdf - that should help?
 
It's the [1,1,2bar,0]. I wasn't sure if you could resolve the velocity using the basis vectors? If so, how do you resolve the original V into Vx etc? Is it V * cos (pi/2) = Vx?
 
I edited my reply to include an illuminating link after you replied. Try this: construct the basis vectors of the Bravais lattice in cartesian co-ordinates. (Link above gives you the required info') Next take the vector sum of those basis vectors to get your required direction. Scale the length to the required value and you're there.

EDIT: By the way, this ought to be in the solid state forum - maybe a moderator would oblige?
 
Last edited:
Okay, I'll give that a go. What do you mean by scaling the length to the required value?
 
Starting with a speed, V (5keV) and a direction (110) you want to find the components of V along 3 Cartesian axes, right? Combining the basis vectors gives you a vector pointing in the right direction, then you need to multiply by a scalar to make it’s length equal to V (scale it) which gives you the components.

By the way, what is the structure of Zr? If it’s hexagonal, you might do better to sketch the unit cell on a scrap of paper and mark the principal axes. Draw a vector of length V along (110) and you will see that it’s decomposition into Vx and Vy is trivial. (If it’s rhombbohederal on the other hand, then stick to the method above.)
 
Yes, Zr is hexagonal. So I can use the (110) as my direction instead of converting it into x,y and z.
 

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