Working on a program that will calculate the results of a shootout between 3 people, each of whom have a different level of accuracy (one hits his mark 1/3 of the time, one hits his mark 1/2 of the time, one hits his mark 1/1 of the time).
What's a way to represent 1/3 as a float/double so that I can make my calculations as accurate possible? I'm sure there are multiple ways, but I'm curious what kind of options I have available to me.
Does anyone have some links to relevant reading material? Or some source code that addresses a similar problem that I might examine?
P.S. Is there any way to sage a post on the forum? i.e. respond but not bump the thread?