Calculating Vector Cosines: Understanding the Proper Method

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SUMMARY

The discussion centers on the correct method for calculating vector cosines, specifically addressing a misunderstanding regarding the use of angles and projections. The user initially believes that the cosine values are derived from angles between the unit vector and the axes, but is corrected to use the ratio of the projection in the x-axis direction to the total vector length. For instance, the correct calculation involves using the projection of 10m in the x-axis and the total vector length of 16.2m, rather than the incorrect ratio of 10 to 10√2.

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Ry122
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I don't understand how they got these values for the cosines of the vector.
My understanding is that the angle between the unit vector and the x,y and z axises are used to determine the cosine of the vector, so for example, the vector creates a 45 degree angle with the x-axis and so the vector cosine for that axis is cos(180-45), but this doesn't give me the correct answer, so can someone tell me where I'm going wrong?
(I got 45degrees because the dome on top of the hut is a square and half of a right angle is 45 degrees)
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Ry122 said:
so can someone tell me where I'm going wrong?
You're taking the ratio of the projection in the x-axis direction to the projection in the x,z plane.
Instead you should just to take the ratio of the projection in the x-axis direction to the total vector length (and similarly for the other two direction cosines).

For example the projection in the x-axis direction is 10m. The projection in the x,z plane is [itex]10 \, \sqrt{2}[/itex]. You seem to be using [itex]10 / (10 \, \sqrt{2})[/itex] when you should be using [itex]10/16.2[/itex].
 

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