JesseM
Science Advisor
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No, you're just not understanding the argument.MeJennifer said:Ok I give up! I am either crazy or not understood, or both!![]()
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I agree, we have something like a helix in spacetime. The point is that if you know the function for a worldline in space and time, you can also figure out the set of points in space alone[/i] that the path crosses through, at different times. You can think of this as the "shadow" of the entire 4D worldline on a single 3D plane. For example, the "shadow" of a verticle helix would just be a circle, and the spatial coordinates of an event on the helix at any any time would always lie on that circle. As an example, the helix might be described by the following equations:MeJennifer said:I simply don't understand how we can get from a question concerning space-time, not space, but space-time into a discussion about "dx/dt = dy/dt = dz/dt = constant is not valid for an elipse".
The elipse is not in space-time, there is no elipse in space-time!
In space-time we have a helix (plus some time distortions) on a local area of curved space-time.
x(t) = 2*cos(t / 5 seconds) meters
y(t) = 2*sin(t / 5 seconds) meters
z(t) = 0
Now, if we let t take any possible value, would you agree that these equations are a coordinate description of a "helix" in 4D spacetime? And would you agree that no matter what t you choose, the z coordinate at that t will always be 0, and the x and y coordinates will always lie on a circle on the xy plane which satisfies the equation x^2 + y^2 = 4 meters^2? For example, at t=0 seconds, the object following this path will be at position x = 2 meters and y = 0 meters; at t = 5 * pi/2 seconds, the object will be at position x = 0 meters and y = 2 meters; at t = 15 * pi/2 seconds, the object will be at position x = 0 meters and y = -2 meters; and at t = 10 * pi seconds, the object will have returned to position x = 2 meters and y = 0 meters. So no matter what t you choose, from -infinity to +infinity, corresponding to different points along the vertical dimension of the helix, the shadow of the object onto the xy plane will always be on the circle x^2 + y^2 = 4.
The point here is that the "shadow" of a path that satisfies dx/dt = constant and dy/dt = constant and dz/dt = constant will always be either a straight line or a point (in the coordinate sense, not the geodesic sense), never a circle or an ellipse or any other curve. Can you see why this is true? (hint: try integrating dx/dt = C to find allowable functions for x(t), and likewise with dy/dt and dz/dt) Notice, for example, that dx/dt and dy/dt are not satisfied by the equations for the 4D helix I give above. It should be obvious that a path whose x-coordinate cycles back and forth over a finite range, like a circle or an ellipse, cannot have a constant dx/dt, since constant dx/dt means the x-coordinate is decreasing or increasing at a constant rate as t increases. Likewise for dy/dt and dz/dt. So now can you see the relevance of looking just at the spatial path--the "shadow" of the entire worldline in spacetime--to answering the question of whether or not dx/dt and dy/dt and dz/dt (which involve both space and time) are constant?
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