Can Coefficients of Restitution Be Assigned Arbitrarily in Simulation Software?

AI Thread Summary
The discussion centers on simulating sphere collisions in a software project, specifically regarding the coefficient of restitution. The user initially considered assigning arbitrary coefficients for each sphere but realized that this value is dependent on the collision rather than the object itself. They explored the idea of defining different object types with specific coefficients but still seek a more flexible solution. The consensus is that, similar to the coefficient of friction, the coefficient of restitution must be experimentally measured and cannot be derived from arbitrary values. Therefore, achieving arbitrary coefficients for each sphere in a meaningful way is not feasible.
Falmarri
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I'm working on a software project that simulates spheres colliding in free space. We were thinking of having the coefficient of restitution different for each sphere (arbitrarily or randomly assigned at run time) but I forgot that the coefficient of restitution depends on the collision, not the object (physics was 4 years ago =P ). We could easily just have different types of objects (as in wood, metal, etc) and have definitions of coefficients between all the various types, but I'm still determined to have it be able to be arbitrary. Is there a way I can do this? Is there some formula that let's you know what the coefficient of restitution would be for a collision between 2 objects if you know, say, what the coefficient of restitution would be for each object against something whose coefficient is 1?

Thanks
 
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In general, no. Much like coefficient of friction, this is something that needs to be experimentally measured.
 
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