A game can be fair and not futile, as demonstrated by games like rock-paper-scissors, where outcomes depend on chance rather than strategy. The discussion highlights that if a game allows the first player to forfeit their move, it could negate any winning strategy for the second player. This is based on the premise that all players have equal options available at all times, except for the initial move. However, the concept of forfeiting a move still counts as a strategic choice, complicating the notion of fairness. Ultimately, the interplay between strategy and fairness in games remains a nuanced topic.