Closed form of the position of a bouncing ball

AI Thread Summary
The discussion focuses on deriving the closed form for the position of a bouncing ball, starting with the height equation before the first bounce. After the first bounce, the position can be calculated by resetting the time origin and using the ball's velocity at impact, incorporating the coefficient of restitution. The fraction of kinetic energy lost during each bounce is established as 1 minus the square of the coefficient of restitution (1 - e²). The conversation also touches on determining the duration of the nth bounce. Overall, the participants are working towards a comprehensive mathematical model for the motion of a bouncing ball.
Bibibis
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Homework Statement
This is not a physics homework per se, but I'm implementing an explosion shader in OpenGL for class and I want the triangles to bounce when hitting the y=0 plane. In my current setup it is not possible to save the triangle's velocity or position and so each frame I compute the position of each triangle with a ballistic equation, and for now I simply set y=0 for triangles that would go below the plane y=0.

Is there a closed form for the position (or rather height as the x axis is irrelevant here) of a bouncing ball, and if not why can't there be one?
Relevant Equations
Ballistic equation: ##y = g * t * t + v_0 * t + y_0##
Elasticity of ball: ##e##
Velocity after bounce: ##v_{after} = e * -v_{before}##
I know that the height before the first bounce will be ##y = g * t * t + v_0 * t + y_0##.
After the first bounce, I can find y by pretending the ball was thrown from the ground with velocity ##e * -v_f## with ##v_f## being the velocity of the ball when hitting the ground, but I have to reset the origin of time by subtracting the time it took until the first bounce (##t_1##) so ##y = g * (t - t_1) * (t - t_1) + (e * -v_f) * (t - t_1)##. I can repeat this for as many bounces as needed so this is easy to do in a step-by-step simulation, but I can't seem to figure out how to find a rigorous closed form from here.
 
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Bibibis said:
how to find a rigorous closed form
Can you figure out the fraction of KE lost each bounce?
 
haruspex said:
Can you figure out the fraction of KE lost each bounce?
Right before bouncing, KE is ##\frac{1}{2}mv_{before}^2## and right after the bounce it is ##\frac{1}{2}e^2mv_{before}^2##, thus the fraction of KE lost each bounce should be ##1-e^2##, correct?
 
Bibibis said:
Right before bouncing, KE is ##\frac{1}{2}mv_{before}^2## and right after the bounce it is ##\frac{1}{2}e^2mv_{before}^2##, thus the fraction of KE lost each bounce should be ##1-e^2##, correct?
Right.
Next, can you figure out the duration of the nth bounce?
 
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