Coefficient of Restitution for a 2-dimensional physics simulator

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A user is developing a 2D physics simulator that includes gravity, electric forces, and collisions between spherical objects, and is seeking to improve the collision algorithm, particularly regarding the coefficient of restitution (COR). Currently, the simulator uses a global COR for all collisions, but the user wants to implement a more realistic approach that accounts for the varying COR based on material properties. Suggestions include storing a table of representative COR values for different materials and recognizing that certain materials have well-defined CORs, while others may require measurement or estimation. The discussion also mentions that there are resources available for understanding COR in various contexts, such as sports equipment and automobile collisions. The user is looking for guidance on how to relate the COR to the properties of the objects involved in the collisions.
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I'm developing a 2-dimensional physics simulator (it includes gravity, electric force, and collisions as of now, between spherical objects of varying masses, charges, and radii). I'm trying to improve my collision algorithm, though, and I'm not sure how to handle coefficients of restitution; currently the program allows a user to choose a global coefficient of restitution that is applied to all collisions, but in reality it varies with materials. However, it is impractical to require the user to select a coefficient between every group of two materials; I need to give the objects some sort of number representing their material, and then using that, their velocities, their masses, their temperatures, or whatever I need to use, determine a coefficient of restitution for each collision.

How ought I to go about this? Is there some sort of formula relation a coefficient of restitution between two objects to their respective coefficients of restitution in collision with a third? Is there some formula relating the coefficient of restitution to other constants and to the properties of an object--or, at least, do you know what variables the coefficient is proportional to?

Thanks.
 
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Store a table giving a representative coefficient for each object you are considering. The COR's for certain objects--baseballs, bats, golf balls and clubs--are well defined and tightly regulated. The insurance industry tabulates COR for different automobiles in collisions at modest speeds. Many materials, like steel, and concrete pavement, are characterized. I don't know of any a priori way to estimate it for others, you'll need to measure it or guess.
 
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