Collision and Friction: Theoretical Q with Practical Implications

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SUMMARY

The discussion focuses on modeling collision responses for mass points connected by spring systems approaching a plate at an angle. Key parameters include the coefficient of restitution (β) and the friction coefficient (μ), which influence the normal (vN) and tangential (vT) components of velocity. The consensus is that the normal component's sign is inverted and multiplied by β to determine post-collision velocity, while frictional effects are negligible if there is no sliding. The book "Impact Mechanics" by W. J. Stronge is referenced for further insights on the topic.

PREREQUISITES
  • Understanding of collision mechanics and impulse reactions
  • Familiarity with coefficients of restitution and friction
  • Basic knowledge of spring systems in physics
  • Ability to decompose vectors into components
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  • Study the principles of collision response in "Impact Mechanics" by W. J. Stronge
  • Research the mathematical modeling of spring systems in physics
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  • Explore advanced topics in friction and energy loss during collisions
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This discussion is beneficial for physicists, mechanical engineers, and game developers involved in collision detection and response modeling in simulations or physical systems.

Simon666
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Theoretical question with practical implications (trying to model yarn as mass points connected with spring systems and need to get collision response with objects right):

A mass point approaches a plate under an angle. You have the coefficient of restitution β and the friction coefficient μ. You know the initial speed v of the point and can decompose it in normal component vN and tangential component vT to the surface.

What is the collision response of the mass point?

Just inverting the sign of vN and multiplying with β?

Or is there also a friction response since technically the surface and mass point exert forces on each other in an infinitely small amount of time, so an impulse reaction, and I also need to add -μ*vN to the tangential component or something?
 
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Not really my field. Whole books are written on impacts, Google books suggests "Impact Mechanics" By W. J. Stronge

If the mass points bounce off without sliding over the surface then I don't think any energy is lost due to friction (work = force * displacement but the displacement is zero?).

So I think you just need to use the normal component of the velocity and the coefficient of restitution to work out the normal component of velocity after the impact.

Page 97 appears to discuss this...

http://books.google.co.uk/books?id=...oefficient of restitution at an angle&f=false

Edit: However having read that bit again ... Can the springs between the point masses store energy?
 

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