Collision -- why there is no parallel component?

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When a particle collides elastically with a wall at an angle, the force from the wall acts along its normal, leading to questions about the absence of a parallel force component. It is noted that unless the wall is frictionless, a parallel component of force does exist, influencing the particle's behavior, such as causing it to spin upon bouncing. In introductory physics, this parallel force is often overlooked as a minor effect. The discussion acknowledges that in more complex scenarios, like solid-state interactions, the parallel component may be present but neglected. Overall, while idealized models simplify the analysis, they do not account for all real-world interactions.
Jzhang27143
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say that a particle collides elastically with a wall 60 degrees from the wall's normal. the force from the wall is along the wall's normal. My questions is why there is no parallel component to the force from the wall since the particles velocity had a parallel component.
 
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there will be a parallel component to the force on the ball/particle unless you're assuming a frictionless wall. In beginning physics this is usually ignored because it is a minor effect. This is easily verifiable - when you throw a ball and it bounces, it will spin. The spinning is caused by the parallel component of the force on the ball.

If you're talking solid state / particles / lattice interactions, that is beyond me.
 
There is parallel component but is being neglected.
 
yes there is parallel componet but is being neglected , if you imagine a stretched wall or the collision may be with a giant rock then we can understand
 
We take things a step at a time. Start with the most ideal case and work upwards - or leave it at that, if you want to. Even the coefficient of restitution, beloved of all students, is only an approximation but it does well in many cases.
 
For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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