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cscott
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What kind of jobs would someone focused in computational science (or more specifically comp. physics) be able to fill?
inha said:The problems with simple analytical solutions have been solved ages ago and therefore computational physicists are present at all subfields of physics. Landing a job probably won't be an issue. In condensed matter physics you'd be sought after to do band structure calculations and simulations of measurements and so on.
Jobs
[0]research in optimization and fast-paced scene management techniques
[1]You could build science based virtual reality environments...
[2]or build state-of the-art physics based RTS/FPS games
cscott said:I assume nanotechnology is no exception?
cscott said:What kind of jobs would someone focused in computational science (or more specifically comp. physics) be able to fill?
cscott said:Marlon, much thanks for this response. So you major'd in QFT? Does this mean at the undergraduate level?
Major in condensed matter physics, many body physics (Hartree Fock, DFT, Monte Carlo simulations,...), those are the real fields on interest. One can approach these fields both from a more theoretical level (theory behind solving the many body Schrödinger equation) or from a more practical level (where you chose to work with the software directly and learn about the theory as you move on). Both ways are good since most of the basic theory will be covered in your solid state course.What is the major a student would seek at the undergrad level if one was to do computation physics?
neurocomp2003 said:cscott if you want to do reserach your best bet is to go for an MSc in physics and a BSc in CS(computational science OR computer science & MATH)/minor in Phys.
neurocomp2003 said:cscott if you want to do reserach your best bet is to go for an MSc in physics and a BSc in CS(computational science OR computer science & MATH)/minor in Phys.
However if your just looking for some job like in game physics...what you need to do is create demos. Generate as much code as possible to show that you know hardware and software. This can be achieved during your undergrad year. but most universities won't guide you through it...I suggest taking a look at a visualization package(ie VTK/PTC/ OpenSceneGraph) or a 3D open source game engine(Ogre3D, Irrlicht) and numerical packages like CLAPACK, LAPACK. learn how their organized and then begin to use what you learn in and out of school to emulate them.
Computational science is the use of computer simulations, mathematical models, and data analysis to solve complex scientific problems in various fields, such as physics, chemistry, biology, and engineering.
There are various job opportunities for someone with a degree in computational physics, including roles such as data analyst, software engineer, computational scientist, research scientist, and data scientist. These jobs can be found in industries such as finance, healthcare, energy, and technology.
A career in computational science requires a combination of technical skills, such as programming, data analysis, and modeling, as well as critical thinking, problem-solving, and communication skills. Additionally, knowledge in a specific field, such as physics, is also necessary.
There are several benefits to pursuing a career in computational science, including the ability to work on cutting-edge research and technology, the potential for high-paying jobs, and the opportunity to make a significant impact in various industries and fields.
Computational science is used in a wide range of real-world applications, such as weather forecasting, drug discovery, climate modeling, financial analysis, and simulation of physical systems. It is also used in the development of new technologies, such as self-driving cars and artificial intelligence.