Constraints on a hoop rolling on a cylinder

In summary, the constraint needed to solve the problem is $(r+R)\theta = r\phi$, where $\theta$ is the angle from the radius of the fixed cylinder to the vertical axis and $\phi$ is the angle that the rolling cylinder has rotated. This constraint ensures that the distance traveled by the center of mass of the rolling cylinder is equal to the length it traces while rotating $\phi$. This may be difficult to visualize, but if we imagine a complete orbit of the hoop around the cylinder, we can see that the ratio of $\theta$ to $\phi$ is equal to the ratio of the distance traveled by the center of mass to the distance traveled by a point on its circumference.
  • #1
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Homework Statement
A uniform hoop of mass m and radius r rolls without slipping on a fixed cylinder of radius
R. The only external force is that of gravity. If the smaller cylinder starts rolling from
rest on top of the bigger cylinder, use the method of Lagrange multipliers to find the
point at which the hoop falls off the cylinder.
Relevant Equations
.
My question is about the contraint we need to use to solve this problem. The answer to the question use the following constraint:

$$(r+R)\theta = r\phi$$

Where $\theta$ is angle from the radius of the fixed cylinder to, say, the vertical axis. And $\phi$ is the angle that the rolling cylinder has rotated.

My question is, why the contraint is not $$R\theta = r\phi$$ ?

That is, the distance traveled by the point of the rolling cylinder in contact with the fixed cylinder, $R \theta$, equals the length traced by a point on its circunference when it has rotated $\phi$, that is, $r \phi$.

Seems to me that the contraint imposed by the answer says that the ditance traveled by the center of mass of the rolling cylinder is equal to the length it traces while rotate $\phi$, but i can't see why. Shouldn't the condition of "no slipping" be reference to the poins on its circunference?
 
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  • #2
I think your difficulty is seeing how ##\phi## changes for a given change in ##\theta##.
It may help to imagine a complete ‘orbit’ of the hoop around the cylinder (without the hoop falling off).

In this case ##\theta = 2\pi## and the hoop’s centre moves a distance ##d = 2 \pi (R+r)##.

If the hoop rolled the same distance ##d## on a flat surface, the hoop (circumference = ##2\pi r##) would perform ##n## rotations were ##n = \frac {2 \pi (R+r)} {2\pi r} = \frac {R+r}{r}##.

In this situation ##\phi = 2\pi n = 2\pi \frac {R+r}{r}##

Look at the ratio ##\theta : \phi##

Editted - minor changes.
 
Last edited:

1. What is a hoop rolling on a cylinder?

A hoop rolling on a cylinder is a classic physics problem where a circular hoop (such as a hula hoop) is placed on top of a cylindrical object (such as a pole or pipe) and allowed to roll without slipping. This problem helps to illustrate concepts such as rotational motion, torque, and energy conservation.

2. What are the constraints on a hoop rolling on a cylinder?

The main constraint on a hoop rolling on a cylinder is that the hoop must maintain contact with the cylinder at all times. This means that the center of the hoop must be directly above the center of the cylinder, and the hoop must roll without slipping. Additionally, the hoop and cylinder must have the same radius for the problem to be solvable.

3. How does the radius of the hoop and cylinder affect the motion?

The radius of the hoop and cylinder have a direct impact on the motion of the system. If the radius of the hoop is smaller than the radius of the cylinder, the hoop will roll with a larger angular velocity and will complete more rotations in the same amount of time. If the radius of the hoop is larger than the radius of the cylinder, the hoop will roll with a smaller angular velocity and will complete fewer rotations in the same amount of time.

4. What is the equation for the motion of a hoop rolling on a cylinder?

The motion of a hoop rolling on a cylinder can be described using the equation: v = ωr, where v is the linear velocity of the hoop, ω is the angular velocity of the hoop, and r is the radius of the hoop. This equation shows that the linear velocity of the hoop is directly proportional to its angular velocity and radius.

5. What are some real-life applications of the hoop on cylinder problem?

The hoop on cylinder problem has many real-life applications, such as in the design of roller coasters and car tires. In roller coasters, the loop-the-loop element is essentially a large hoop rolling on a cylindrical track. In car tires, the contact between the tire and the road can be modeled as a small hoop rolling on a larger cylinder. Understanding the motion and constraints of the hoop on cylinder problem helps engineers design these systems for optimal performance and safety.

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