dramadeur
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I don't quite get, where does the V0x=v * d/(sqrt(d^2+(h-y0)^2) come from?
also, what does (h-y0) equal to? t/v0y?
The discussion clarifies the derivation of the equation V0x = v * d / (sqrt(d^2 + (h - y0)^2)), which is based on the Pythagorean theorem. The equation represents the horizontal component of velocity in projectile motion, where 'v' is the total velocity, 'd' is the horizontal distance, and '(h - y0)' is the vertical height difference. It is established that '(h - y0)' remains constant and represents the vertical side of the triangle formed in the trajectory analysis.
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dramadeur said:where does the V0x=v * d/(sqrt(d^2+(h-y0)^2) come from?
dramadeur said:what does (h-y0) equal to? t/v0y?