Dart Trajectory: V0x Calculation Explained

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SUMMARY

The discussion clarifies the derivation of the equation V0x = v * d / (sqrt(d^2 + (h - y0)^2)), which is based on the Pythagorean theorem. The equation represents the horizontal component of velocity in projectile motion, where 'v' is the total velocity, 'd' is the horizontal distance, and '(h - y0)' is the vertical height difference. It is established that '(h - y0)' remains constant and represents the vertical side of the triangle formed in the trajectory analysis.

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dramadeur
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I don't quite get, where does the V0x=v * d/(sqrt(d^2+(h-y0)^2) come from?

also, what does (h-y0) equal to? t/v0y?
 
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dramadeur said:
where does the V0x=v * d/(sqrt(d^2+(h-y0)^2) come from?

It's the Pythagorean theorem; the velocity ##v## is being split up into its horizontal and vertical components. The ratio of the components will be the same as the ratio of the horizontal and vertical lengths of the triangle in the diagram to the length of the hypotenuse.
 
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dramadeur said:
what does (h-y0) equal to? t/v0y?

At a particular time ##t##, yes. But that's because ##t## changes, not because ##h - y_0## changes. ##h - y_0## is a constant and is taken straight off the diagram; it's just the difference in two heights (which means it's the vertical side of the triangle I referred to in my previous post).
 

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