Designing a 3-Input Game Show Buzzer System

AI Thread Summary
The discussion centers on designing a three-input game show buzzer system, with initial thoughts on using a demux chip like the 74HCT4051 to manage analog voltages. A key requirement is to ensure that only the light for the first person who presses their switch is activated. Suggestions include disabling the other switches after the first output is high and using normally-closed relays to eliminate the other lights when one is activated. Additionally, a flip-flop setup is proposed to keep the light on until reset. The conversation highlights a mix of chip-based and discrete logic solutions for achieving the desired functionality.
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Ok I'm designing a simply system for a three input game show buzzer. I'm thinking about using a demux chip that simply handles analog voltages like the 74hct4051. However I need to only allow the light for the first person that clicks their switch to be displayed. A microcontroller could be used for this, however I was wondering what are some simple solutions for this?

Edit: Maybe I'm looking at this wrong, maybe I just need to disable the other two switches after the first output on the chip is high.
 
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I don't know anything about electronics, so I can't help with the details of your question. If I were building such a thing, I'd put a normally-closed relay in line with each light, which is energized by either of the other two. When one light goes on, it eliminates the rest. How you would do that with a chip is beyond my knowledge.
 
It doesn't have to be a chip; I was only trying to use what I'm familiar with, obviously I've never designed such a circuit before. Most of my EE classes so far have been logic for digital systems and microcontroller programming.
 
I think you could easily make this using discrete logic components. Using a flip-flop setup you can make the (on)-off switches turn on the light permanently until it is reset.
 
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