# Differential Geometry Question

1. Mar 30, 2009

### Dahaka14

1. The problem statement, all variables and given/known data
Find an explicit unit-speed non-degenerate space curve $$\vec{r}:(0,\infinity)\rightarrow\Re^{3}$$ whose curvature and torsion $$\kappa,\tau:(0,\infinity)\rightarrow\Re$$ are given by the functions $$\kappa(s)=\tau(s)=\frac{1}{s}$$.

2. Relevant equations
the only thing that I can think of that would help us here are the Frenet equations:
$$t'=\kappa n$$
$$n'=-\kappa t -\tau b$$
$$b'=\tau n$$

3. The attempt at a solution
If we are to have $$\kappa(s)=\tau(s)=\frac{1}{s}$$, then we must have
$$t'=\frac{1}{s} t$$ and
$$b'=\frac{1}{s} t$$, thus
$$t'=b'$$. I'm not sure what to do after this point, as I messed with these equations for awhile to no avail.

2. Mar 31, 2009

### lanedance

hi dahaka14

from your frenet equations you have
$$\textbf{t}'=\kappa \textbf{n}$$
$$\textbf{b}'=-\tau \textbf{n}$$

write down a vector a, with some constants c & d we will choose
$$\textbf{a}= c\textbf{t} + d \textbf{n}$$

differentiating
$$\textbf{a}'= c.\textbf{t}' + d .\textbf{b}'= c .\kappa .\textbf{n} - d.\tau .\textbf{n} = \frac{1}{s} (c-d) \textbf{n}$$

so choose c=d and the vector a is constant, might as well make a a unit vector so set:
$$c = d = \frac{1}{\sqrt{2}}$$

now think about the dot product of a with t and what this means...
hopefully this helps you get started...

3. Apr 2, 2009

### Dahaka14

The dot product should give
$$\textbf{a}\cdot\textbf{t}=c\textbf{t}\cdot\textbf{t}=\frac{\textbf{t}\cdot\textbf{t}}{\sqrt{2}}$$

I'm not sure where to go from here. The only thing that I have been able to think of is that perhaps the curve should be a helix, since a helix is such that $$\frac{\tau}{\kappa}$$ is constant.

Edit: that LaTeX image should have:
torsion/curvature=constant

4. Apr 2, 2009

### lanedance

yeah i think you are on the right track, as i understand it a general helix is defined as when $$\frac{\tau}{\kappa}$$ is constant, which is equivalent to the tangent vector making a constant angle with some vector, say a, which is what your dot product shows as t.t = 1

Not 100% where to go, but picking an aribtrary (a), then for s=0, a starting t which matches your dot product could be a good place to start