Many people are working along these lines, but it is not simple. If spacetime is discrete, for example, it cannot simply be pixelized like the pixels on your display screen, because this would not be Lorentz invariant and would be observer dependent. An attempt to formulate a discrete model of spacetime, which I personally believe is in the right direction, is to use
non-commutative geometry. This draws on the idea of quantum phase space, where the coordinates (x and px, ...) do not commute and the volume of quantum phase space is basically discrete in units of (2 π ħ)^3. An example that helped me to understand these ideas is that of the
"fuzzy sphere", where the area of the sphere is discretized into N units (where N can be any integer from 2 on up) in a way that is observer independent. As N goes to infinity, one recovers the usual continuous spherical surface.