Do Any Games Use General Relativity?

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The discussion centers on the application of General Relativity (GR) in software, particularly in games or simulations, contrasting it with the more common use of Newtonian physics. Participants explore the potential differences in gameplay and realism if GR, based on diffeomorphism invariance, were implemented for moving objects instead of fixed spacetime models. There is curiosity about whether simple simulations, like a ball bouncing, have utilized GR equations and why such implementations are rare. The complexity of the Einstein Field Equations and the computational power required to solve them are highlighted as potential barriers to widespread adoption. The conversation also mentions the game Geometry Wars, suggesting that its intense gameplay may involve elements of spacetime distortion, warranting further investigation into its physics engine.
Edward Wij
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Are there software like games or simulations where General Relativity is used or are most based on Newtonian spacetime? I wonder what would be the results or difference if GR based on diffeomorphism invariance is used on the moving subjects and objects in the games versus that of basing them on a fixed spacetime or non Lorentz invariance space + time (Newtonian).
 
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Or just a very simple ball bouncing on a surface program that uses the equations of GR. Hasn't this been done yet? Why, does the Einstein Field Equations or tensors so complex that we don't have enough computing power to calculate it yet? much like we don't have computing power yet to solve for wave function of anything above hydrogen??
 
I don't know for sure if Geometry Wars uses GR in the calculations, but it might be worth investigating. When the game starts to get intense the spacetime warps and ripples violently.

An example:
 
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