Don't know where to start-Uniform Circular Motion

AI Thread Summary
The discussion focuses on solving a problem related to uniform circular motion, specifically determining the radius of a particle's path given its acceleration vectors at two different times. The participant acknowledges the need to use the formula a = v²/r, recognizing that the acceleration vectors point towards the center of the circular path. They consider drawing a diagram to visualize the two acceleration vectors and contemplate using the dot product to find the angle between them. This understanding is crucial for calculating the radius based on the constant speed of the particle. The conversation emphasizes the importance of visual aids and mathematical relationships in tackling physics problems.
prelic
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At t_{}1=2.00s, the acceleration of a particle in counter-clockwise circular motion is (6.00m/s^{}2)i + (4.00m/s^{}2)j. It moves at constant speed. At time t_{}2=5.00s, its acceleration is (4.00m/s^{}2)i + (-6m/s^{}2)j. What is the radius of the path taken by the particle if t_{}2 - t_{}1 is less than one period?

I really don't even know where to start. I know that the speed is constant, and that I'm probably going to have to use a=v^{}2/r, but I really don't know where to even begin with this.
 
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Hint: Since the motion is uniform circular motion, where must those acceleration vectors point?
 
the acceleration vectors always point towards the center, but I still don't understand what that means...does that mean something nets to 0?
 
one way to tackle this is draw yourself a simple diagram: you have two acceleration vectors at two points of the circular path. Can you work out the angle between the vectors?

You know how long it takes to traverse this angle... so from that you can work out something which will lead you straight to radius given constant speed.
 
ok I am starting to understand...before I do all the work for no reason, should i use a dot product with these 2 vectors to figure out the angle?
 
prelic said:
ok I am starting to understand...before I do all the work for no reason, should i use a dot product with these 2 vectors to figure out the angle?
Sure. Good idea.
 
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