I'll start out by giving some (I hope) interesting references on the topic of sector models, which describe an approach to learning about curvature based on the simple idea of cutting and gluing.
There's a whole series of papers by Kraus and Zahn, for instance
https://arxiv.org/abs/1405.0323, which is part 1 of a series, and some refinements such as
https://arxiv.org/abs/2406.02324, which describe a program which does some graphics so one can do the "cutting and gluing" on a computer instead of with actual paper. They've written quite a lot- robphy , another poster at PF, may have more up-to-date info on which of their papers are the "best".
I'll next describe informally my take on the general idea, which won't be as formal or well thought out as the professional papers, but my intent is mainly motivational, and to talk about some of the ideas that they will explore more fully and rigorously.
To learn some basics about curvature, start with learning about 2 dimensional curved surfaces. The altenrative is to take an entirely abstract approach, which also works - if one has the needed mathematical background. But this is rather demanding, and if one does not have the needed background to learn differential geometry, one can get some basic understanding by considering the simple, easy-to-visualize cases.
It might be helpful to learn some spherical trignometry along the way - it may not be necessary, but it will add some insight and ability to make actual numerical predictions. Specifically interesting is the relationship between the sum-of-angles of a triangle and it's area on a sphere.
Going back to my previous point, start by learning about the sphere. Cutting and tearing were mentioned. With a bit of real world experience , it's not hard to observe that if one take a piece of rubber formed in the shape of a hemisphere (say, half a tennis ball), it will stretch and - if it cant stretch enough - tear, if one tries to squish it flat. This comes down to the fact that the sphere is missing material compared to the plane. So, there isn't enough material in the hemisphere to make a plane - the material in the h emisphere h as to stretch to make up the plane when you try to press it flat.
Consider the approximately spherical regular geometric figures, the dodecahedron and the icosahedron. For specificity, we'll use only the icosahedron. One can form six equilateral triangles joining at a vertex to form a flat plane. The icosahedron, however, has five equilateral triangles meeting at each vertex, not six. The missing sixth equilateral triangle illustrates the "material deficit" that underlies curvature in two dimensions.
I have specifically seen Kruas and Zahn make a paper model that can be assembled into 3d pieces that represent pieces of the Schwarzschild geometry, so that they can be 'glued together" at the edges just as paper can. But one can't glue them together in flat space without gaps.
Note that while the idea of missing and extra material can be used to visualize curvature in more than two dimensions, it's only in two dimensions that the curvature is as simple as a single number that can be related to a global "lack of matggerial" or a global "excess of material". The distribution of exactly where there material is missing and where there is excess makes the idea more complex, and perhaps not as useful - but it still can work, and lacking a lot of abstract mathematics "sector models" are one of the best ways I know of of dealing with curvature beyond the curvature of two dimensional surfaces.