Explicit formula for Euler zigzag numbers(Up/down numbers)

Click For Summary
An explicit formula for Euler zigzag numbers, which represent alternating permutations for n elements, has been derived, but its novelty is uncertain as it is not found in major mathematical references like Wikipedia or MathWorld. The formula is computationally less efficient compared to existing methods, such as Somos' code, which performs faster for large inputs. There is a mention of "Entringer numbers" in relation to Euler zigzag numbers, but they are not identical. The author seeks confirmation on whether their formula is new or if it has been previously established, as they are primarily interested in its explicit form rather than computational efficiency. The discussion highlights the need for further exploration of existing literature to clarify the formula's status.
ross_tang
Messages
64
Reaction score
0
I have derived an explicit formula for the http://mathworld.wolfram.com/EulerZigzagNumber.html" , the number of alternating permutations for n elements:
A_j=i^{j+1}\sum _{n=1}^{j+1} \sum _{k=0}^n \frac{C_k^n(n-2k)^{j+1}(-1)^k}{2^ni^nn}

For details, please refer to my article in http://www.voofie.com" :

http://www.voofie.com/content/117/an-explicit-formula-for-the-euler-zigzag-numbers-updown-numbers-from-power-series/"

I would like to ask, if my formula is new, or is it a well known result? Since I can't find it in Wikipedia or MathWorld. If it is an old formula, can anyone give me some reference to it?
 
Last edited by a moderator:
Mathematics news on Phys.org
There are many formulas at Sloane's http://www.research.att.com/~njas/sequences/A000111 though I don't see yours, at least directly. But it may be there in disguised form.

Computationally, your formula is not competitive with some of the others listed there. For example, given

Code:
a(n)=local(v=[1], t); if(n<0, 0, for(k=2, n+2, t=0; v=vector(k, i, if(i>1, t+=v[k+1-i])));v[2])
A(j)=I^(j+1)*sum(n=1,j+1,sum(k=0,n,binomial(n,k)*(n-2*k)^(j+1)*(-1)^k/2^n/I^n/n))
your code A(500) takes four times longer than Somos' code a(500). I don't know if yet more efficient code exists.
 
Last edited by a moderator:
@arildno
Thank you for the link. I haven't read the "Entringer numbers" before. But I don't found explicit formula, and seems the Euler zigzag number is it's special case.

@CRGreathouse
I have read the link you send me before. Thank you. First, I found out the formula, not because it is computationally efficient. I am interested in the explicit form of it. Since the zigzag number sequence is solution to a few number of recurrence relation. And the Somo's code you mentioned used recurrence relation too. But I found none explicit form in the link.
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

Similar threads

  • · Replies 7 ·
Replies
7
Views
3K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 4 ·
Replies
4
Views
3K
Replies
1
Views
4K
Replies
1
Views
1K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 17 ·
Replies
17
Views
4K
  • · Replies 0 ·
Replies
0
Views
1K
  • · Replies 12 ·
Replies
12
Views
4K
  • · Replies 5 ·
Replies
5
Views
2K