Suicide bomber? Not quite, but that's an analogy I suppose.
I'm a games programmer on a degree course and am pondering what to do for my final year project. I'm thinking about some advanced explosion stuff, both the graphics side and the physics side.
So, in this scenario, we're talking about an infinately strong wall (unless I go the route of a deformable environment, which is a whole project in itself really), though what I code will be adaptable to cope with such a situation, like if the explosion was between two 'cars' it'll blow them both apart at respective speeds dependant on distance from explosion, weight, friction, etc...
Another additon to the project will be the way in which explosions expand in small areas. Throw a grenade into an air duct and you should expect quite a bit of backdraft from it (provided it doesn't destroy the duct of course), with all the required lovely visual effects to show it.
What area of physics would explosion-expansion be? Fluid dynamics?
I'm just collecting info right now to see if there's enough scope and depth to sufficiently challenge me, while also being do-able. Further suggestions on such a project (or any other project you might come up with) are much welcome.
Thanks peeps.