Fantastic Contraption - Fun Online Game & Shareable Creations

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Discussion Overview

The discussion revolves around the online game "Fantastic Contraption," where players create devices to move objects from one area to another. Participants share their experiences, strategies, and specific designs they have created within the game, exploring various challenges and solutions.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants share links to their contraptions, highlighting different approaches to solving the game's challenges.
  • There are discussions about the complexity of certain levels, with some players expressing frustration and others sharing successful designs.
  • Participants mention similar games and compare their experiences, suggesting that the mechanics may vary across different platforms.
  • Some players explore the concept of dynamic versus static equilibrium in their designs, discussing the implications of each in gameplay.
  • There are observations about the unpredictability of physics in the game, with some participants noting unexpected outcomes from their designs.
  • Several players express enjoyment in the creative aspect of building contraptions, emphasizing the fun of trial and error.
  • Some participants reflect on the elegance of other players' designs, contrasting them with their own approaches.
  • There are mentions of specific design strategies, such as connecting parts in stages rather than all at once.

Areas of Agreement / Disagreement

Participants generally share a common enjoyment of the game, but there are multiple competing views on the best strategies and design approaches. The discussion remains unresolved regarding the most effective methods for solving specific challenges.

Contextual Notes

Some designs and strategies mentioned may depend on individual player experiences and interpretations of the game's physics, leading to varied outcomes that are not universally applicable.

Who May Find This Useful

Players interested in creative problem-solving, game design enthusiasts, and those exploring physics concepts through interactive media may find this discussion engaging.

  • #61
tribdog said:
http://FantasticContraption.com/?designId=722994
no balls, no sticks
There is no way I'm going to watch it for an hour to see if it stays in the goal. If it doesn't I'm sure the height of the drop can be adjusted to make it.
It leaves the box in about 10 minutes. I don't know if there's rolling friction in the code. I do know that collisions are inelastic, but that isn't enough to keep it in the box. Friction is needed. If there is friction built in, then getting the height right will do it.
 
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  • #62
sorry, you are right. I adjusted the height to the minimum and it leaves the goal. seems like the big ball should be able to have some effect on stopping it, but no matter how slow I'm going it just pushes through the big ball
 
  • #63
Gokul43201 said:
It leaves the box in about 10 minutes. I don't know if there's rolling friction in the code. I do know that collisions are inelastic, but that isn't enough to keep it in the box. Friction is needed. If there is friction built in, then getting the height right will do it.

If you add a water rod to the wheel then it does experience friction.

tribdog said:
sorry, you are right. I adjusted the height to the minimum and it leaves the goal. seems like the big ball should be able to have some effect on stopping it, but no matter how slow I'm going it just pushes through the big ball

This worked!
http://FantasticContraption.com/?designId=725002

I think we must need at least one stick
 
  • #64
Agreed.

The quest for the simplest solutions...

In Reach Up, it's possible to make a "staying" solution with fewer than 6 parts. Can you do it?
 
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  • #65
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  • #66
I'm pretty sure Gokul came up with the same solution. but he's sneaky. that's why he said fewer than 6 parts. that way everyone shoots for 5 and he gets to trump them. got to watch him.
 
  • #67
No, I didn't think of that. That's clever, and makes you so want to do the forehead slap thing.

Anyone got a simpler solution?
 
  • #69
out of whack said:
Not necessarily simpler but different.
I did not think of that before seeing yours, but it's doable in just 2 sticks
Same kind of principle for the next level :
ming the gap, no wheel
 
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  • #70
humanino said:
I did not think of that before seeing yours, but it's doable in just 2 sticks
Same kind of principle for the next level :
ming the gap, no wheel
You can do your first solution with a single stick but we're looking for solutions that keep the target within the goal.

EDIT: Here's Mind The Gap with 1 stick, 1 wheel.
 
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  • #74
Heh. You guys have 'economy' covered. I've got 'most complex' covered. Mine usually look like caterpillar tanks driving over conveyor belts. I'm particularly pleased with the 'Awash' one, which acts more like a Mole-people tunneler.

Maybe I'll go back and hone my skills at economy.
 
  • #79
These are really great. They are a bit too much for my 7 year old grandson, but he is starting to get the basic idea. It is a great learning tool. He loves to watch me do trial and error.:redface:

Does anyone know of a similar "building moving objects" website more age appropriate for grade schoolers.
 
  • #80
edward said:
These are really great. They are a bit too much for my 7 year old grandson, but he is starting to get the basic idea. It is a great learning tool. He loves to watch me do trial and error.:redface:

Does anyone know of a similar "building moving objects" website more age appropriate for grade schoolers.

http://www.miniclip.com/games/magic-pen/en/
this?
 
  • #84
rootX said:
http://www.miniclip.com/games/magic-pen/en/
this?


Great ! thanks
 
  • #88
Thanks rootX, your solution is much more elegant than mine :smile:
 
  • #89
humanino said:
Thanks rootX, your solution is much more elegant than mine :smile:

I am trying to reduce the costs :smile: (1 stick costs x $, and 1 wheel costs y $)

http://FantasticContraption.com/?designId=765023

I think this is simplest solution I can come up with: 3 rods, 1 wheel
(doesn't work)
 

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