Fantastic Contraption - Fun Online Game & Shareable Creations

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SUMMARY

The forum discussion centers on the online game "Fantastic Contraption," where players design contraptions to move objects to designated goal areas. Users share their unique designs through links, showcasing various strategies and solutions to increasingly complex levels. The game encourages creativity and experimentation, with players discussing techniques such as using counter-rotating wheels and dynamic equilibrium to achieve success. Overall, the community finds the game engaging and a fun way to challenge problem-solving skills.

PREREQUISITES
  • Understanding of basic physics principles related to motion and mechanics
  • Familiarity with online gaming interfaces and sharing mechanisms
  • Ability to analyze and troubleshoot design challenges
  • Experience with creative problem-solving techniques
NEXT STEPS
  • Explore advanced physics concepts in game design
  • Learn about mechanics in game development using Unity or Unreal Engine
  • Investigate user-generated content in gaming communities
  • Study the principles of dynamic equilibrium in mechanical systems
USEFUL FOR

This discussion is beneficial for game designers, physics enthusiasts, and anyone interested in creative problem-solving through interactive gameplay. It also appeals to players looking to enhance their skills in designing efficient contraptions within gaming environments.

  • #61
tribdog said:
http://FantasticContraption.com/?designId=722994
no balls, no sticks
There is no way I'm going to watch it for an hour to see if it stays in the goal. If it doesn't I'm sure the height of the drop can be adjusted to make it.
It leaves the box in about 10 minutes. I don't know if there's rolling friction in the code. I do know that collisions are inelastic, but that isn't enough to keep it in the box. Friction is needed. If there is friction built in, then getting the height right will do it.
 
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  • #62
sorry, you are right. I adjusted the height to the minimum and it leaves the goal. seems like the big ball should be able to have some effect on stopping it, but no matter how slow I'm going it just pushes through the big ball
 
  • #63
Gokul43201 said:
It leaves the box in about 10 minutes. I don't know if there's rolling friction in the code. I do know that collisions are inelastic, but that isn't enough to keep it in the box. Friction is needed. If there is friction built in, then getting the height right will do it.

If you add a water rod to the wheel then it does experience friction.

tribdog said:
sorry, you are right. I adjusted the height to the minimum and it leaves the goal. seems like the big ball should be able to have some effect on stopping it, but no matter how slow I'm going it just pushes through the big ball

This worked!
http://FantasticContraption.com/?designId=725002

I think we must need at least one stick
 
  • #64
Agreed.

The quest for the simplest solutions...

In Reach Up, it's possible to make a "staying" solution with fewer than 6 parts. Can you do it?
 
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  • #65
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  • #66
I'm pretty sure Gokul came up with the same solution. but he's sneaky. that's why he said fewer than 6 parts. that way everyone shoots for 5 and he gets to trump them. got to watch him.
 
  • #67
No, I didn't think of that. That's clever, and makes you so want to do the forehead slap thing.

Anyone got a simpler solution?
 
  • #69
out of whack said:
Not necessarily simpler but different.
I did not think of that before seeing yours, but it's doable in just 2 sticks
Same kind of principle for the next level :
ming the gap, no wheel
 
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  • #70
humanino said:
I did not think of that before seeing yours, but it's doable in just 2 sticks
Same kind of principle for the next level :
ming the gap, no wheel
You can do your first solution with a single stick but we're looking for solutions that keep the target within the goal.

EDIT: Here's Mind The Gap with 1 stick, 1 wheel.
 
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  • #74
Heh. You guys have 'economy' covered. I've got 'most complex' covered. Mine usually look like caterpillar tanks driving over conveyor belts. I'm particularly pleased with the 'Awash' one, which acts more like a Mole-people tunneler.

Maybe I'll go back and hone my skills at economy.
 
  • #79
These are really great. They are a bit too much for my 7 year old grandson, but he is starting to get the basic idea. It is a great learning tool. He loves to watch me do trial and error.:redface:

Does anyone know of a similar "building moving objects" website more age appropriate for grade schoolers.
 
  • #80
edward said:
These are really great. They are a bit too much for my 7 year old grandson, but he is starting to get the basic idea. It is a great learning tool. He loves to watch me do trial and error.:redface:

Does anyone know of a similar "building moving objects" website more age appropriate for grade schoolers.

http://www.miniclip.com/games/magic-pen/en/
this?
 
  • #84
rootX said:
http://www.miniclip.com/games/magic-pen/en/
this?


Great ! thanks
 
  • #88
Thanks rootX, your solution is much more elegant than mine :smile:
 
  • #89
humanino said:
Thanks rootX, your solution is much more elegant than mine :smile:

I am trying to reduce the costs :smile: (1 stick costs x $, and 1 wheel costs y $)

http://FantasticContraption.com/?designId=765023

I think this is simplest solution I can come up with: 3 rods, 1 wheel
(doesn't work)
 

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