Find a vector tangent to the curve of intersection of two cylinders

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Homework Help Overview

The discussion revolves around finding a vector tangent to the curve of intersection of two cylinders, focusing on the use of gradients and cross products in three-dimensional space.

Discussion Character

  • Conceptual clarification, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • The original poster questions the reasoning behind taking gradients and their cross product, relating them to tangent vectors and normals in 3D space.
  • Some participants clarify that while gradients represent normals to surfaces, they do not need to be perpendicular to each other, and that the cross product provides a vector perpendicular to both normals.
  • There are inquiries regarding a potential typo in the final answer provided in the solution.

Discussion Status

The discussion is active, with participants exploring the relationships between gradients, normals, and tangent vectors. Clarifications have been provided regarding the geometric interpretations of the gradients and the use of the cross product. There is ongoing dialogue about the correctness of the final answer, indicating a productive examination of the problem.

Contextual Notes

Participants are navigating the complexities of vector calculus in three dimensions, specifically in the context of intersecting surfaces. There appears to be some uncertainty regarding the final answer presented in the original solution.

s3a
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I have attached both the question and the solution.

I just have questions as to why the solution is the way it is (sorry if they seem stupid but, while I get how to do it mechanically, I don't understand the fundamental reasoning as to why anything is being done):

1) Why are we taking the gradients?
2) Why are we then taking the cross product of the two gradients?

My attempt to answer these questions (I'd still appreciate confirmation for stuff that I am right about):

Gradients at a point in 3D spaces are analogous to derivatives at a point in 2D spaces but taking the gradient of a curve in 3D space yields a normal vector to a point on the curve instead of a line tangent to the curve in the 2D space scenario. I'm guessing these two gradient vectors are supposed to be perpendicular and that finding their cross product would yield a tangent vector to the intersection of the two curves but I don't get why this is so.

Any input would be GREATLY appreciated!
Thanks in advance!
 

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Right as far as the gradients being normals to the surfaces. But the two normals don't have to be perpendicular. If n is a normal to surface A at point x, then n is perpendicular to every tangent vector to the surface at x. If your curve is the intersection of the two surfaces then a tangent is a tangent vector to both surfaces. Which means it is perpendicular to both normals. The cross product is a handy way to find a vector that is perpendicular to two given vectors.
 
Thanks a lot!
 
Quick question: The final answer is

T = -4i - 4j + 4k

and not

-4i - 4j - 4k

like the solution says, right? (In other words, there is a "typo", right?)
 
s3a said:
Quick question: The final answer is

T = -4i - 4j + 4k

and not

-4i - 4j - 4k

like the solution says, right? (In other words, there is a "typo", right?)

I seem to be getting -4i - 4j + 4k.
 
Thanks again for the confirmation.
 

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