Find the coordinates of a point in 3-space

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The discussion revolves around finding the coordinates of a point B in 3-space, given a vector A and the distance between points A and B. The participants analyze the vector representation of B, utilizing unit vectors and magnitudes to establish relationships between the coordinates. They derive a quadratic equation to solve for the magnitude of vector B, ultimately identifying the correct value needed to determine the coordinates of point B. The conversation highlights the importance of careful algebraic manipulation and verification of each step in the calculations. The final goal is to accurately locate point B based on the established conditions.
  • #31
CaliforniaRoll88 said:
##\left(B\frac{2}{3}-6\right)^2=\frac {4}{9}B^2-2(B\frac {2}{3})(6)+(-6)^2=\frac {4}{9}B^2-\frac{24}{3}B+36##
##\left(\frac{1}{3}B+4\right)^2=(\frac {1}{3}B)^2+2(\frac {1}{3}B)(4)+(4)^2=\frac {1}{9}B^2+\frac{4}{3}B+16##
##\left(-\frac{2}{3}B+2\right)^2=(\frac {2}{3}B)^2+2(\frac {2}{3}B)(2)+(2)^2=\frac {4}{9}B^2+\frac{8}{3}B+4##
##\frac {4}{9}B^2+\frac {4}{9}B^2+\frac {1}{9}B^2=B^2##
##-\frac {24}{3}B+\frac {8}{3}B+\frac {4}{3}B=-\frac {12}{3}B=4B##
##36+16+4=56##
##B^2-4B+56=100##
##B^2-4B-44=0##
##x = \frac {-b \pm \sqrt{b^2 -4ac}} {2a}##
##B = \frac {-(-4) \pm \sqrt{(-4)^2 -4(1)(-44)}} {2(1)}##
##B = \frac {4 \pm \sqrt{16 +176}} {2(1)}##
##B = \frac {4 \pm \sqrt{192}} {2}##
##\left(\frac{1}{3}B+4\right)^2=(\frac {1}{3}B)^2+\color{red}{2(\frac {1}{3}B)(4)}+(4)^2=\frac {1}{9}B^2+\color{red}{\frac{4}{3}B}+16##
 
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  • #32
There is another one that escaped my previous pass.
##\left(-\frac{2}{3}B+2\right)^2=(\frac {2}{3}B)^2\color{red}{+}2(\frac {2}{3}B)(2)+(2)^2=\frac {4}{9}B^2+\frac{8}{3}B+4##

I suggest that you redo and verify each equation before you typeset it in LaTeX.
 
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  • #33
kuruman said:
##\left(\frac{1}{3}B+4\right)^2=(\frac {1}{3}B)^2+\color{red}{2(\frac {1}{3}B)(4)}+(4)^2=\frac {1}{9}B^2+\color{red}{\frac{4}{3}B}+16##
I think it should be ##\frac 8 3 B##.
 
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  • #34
CaliforniaRoll88 said:
##\left(B\frac{2}{3}-6\right)^2=\frac {4}{9}B^2-2(B\frac {2}{3})(6)+(-6)^2=\frac {4}{9}B^2-\frac{24}{3}B+36##
##\left(\frac{1}{3}B+4\right)^2=(\frac {1}{3}B)^2+2(\frac {1}{3}B)(4)+(4)^2=\frac {1}{9}B^2+\frac{4}{3}B+16##
##\left(-\frac{2}{3}B+2\right)^2=(\frac {2}{3}B)^2+2(\frac {2}{3}B)(2)+(2)^2=\frac {4}{9}B^2+\frac{8}{3}B+4##
##\frac {4}{9}B^2+\frac {4}{9}B^2+\frac {1}{9}B^2=B^2##
##-\frac {24}{3}B+\frac {8}{3}B+\frac {4}{3}B=-\frac {12}{3}B=4B##
##36+16+4=56##
##B^2-4B+56=100##
##B^2-4B-44=0##
##x = \frac {-b \pm \sqrt{b^2 -4ac}} {2a}##
##B = \frac {-(-4) \pm \sqrt{(-4)^2 -4(1)(-44)}} {2(1)}##
##B = \frac {4 \pm \sqrt{16 +176}} {2(1)}##
##B = \frac {4 \pm \sqrt{192}} {2}##
If this was an exam, you would lose a lot of points for no particular reason.
1683152390883.png

You can use https://www.symbolab.com/ to check your calculations.
Edit :
Link
 
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  • #35
##\left(B\frac{2}{3}-6\right)^2=\frac {4}{9}B^2-2(B\frac {2}{3})(6)+(-6)^2=\frac {4}{9}B^2-\frac{24}{3}B+36##
##\left(\frac{1}{3}B+4\right)^2=(\frac {1}{3}B)^2+2(\frac {1}{3}B)(4)+(4)^2=\frac {1}{9}B^2+\frac{8}{3}B+16##
##\left(-\frac{2}{3}B+2\right)^2=(-\frac {2}{3}B)^2+2(-\frac {2}{3}B)(2)+(2)^2=\frac {4}{9}B^2-\frac{8}{3}B+4##
##\frac {4}{9}B^2+\frac {4}{9}B^2+\frac {1}{9}B^2=B^2##
##-\frac {24}{3}B+\frac {8}{3}B-\frac {8}{3}B=-\frac {24}{3}B=-8B##
##36+16+4=56##
##B^2-8B+56=100##
##B^2-8B-44=0##
##x = \frac {-b \pm \sqrt{b^2 -4ac}} {2a}##
##B = \frac {-(-8) \pm \sqrt{(-8)^2 -4(1)(-44)}} {2(1)}##
##B = \frac {8 \pm \sqrt{64+176}}{2}##
##B = \frac {8 \pm \sqrt{240}}{2}##
##B = \frac {8 \pm \sqrt{15*16}}{2}##
##B = \frac {8 \pm 4\sqrt{15}}{2}=##
##B = 4 \pm 2\sqrt{15}=11.74597,-3.74597##
##\vec B =11.74597\{\frac{2}{3},-\frac{2}{3},\frac{1}{3}\}##
##B(7.83,-7.83,3.915)##
Finally got the answer with this method.
 
  • #36
PeroK said:
Note that the factor of ##\frac 1 3## is an unnecessary complication. Instead, we can look for:
$$\vec B=B\{2, -2, 1\}$$
How do you disregard the ##1/3##?
 
  • #37
CaliforniaRoll88 said:
How do you disregard the ##1/3##?
Why do you include it?
 
  • #38
CaliforniaRoll88 said:
How do you disregard the ##1/3##?
Let's look at two questions. Let A be any point:

a) What are the coordinates of a point a distance ##c## units from ##A## in the direction of the vector ##\vec b##?

b) What are the coordinates of a point a distance ##c## units from ##A## in the direction of the vector ##\hat b##?
 
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  • #39
CaliforniaRoll88 said:
Finally got the answer with this method.
It can be done much more easily using the Post #27 and @PeroK's suggestions!
 
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  • #40
PeroK said:
a) What are the coordinates of a point a distance ##c## units from ##A## in the direction of the ##\vec b##?
Let ##B## be any point not ##A##:
Then the coordinates of ##B## away from ##A## by ##c## units is ##B(cA_x,cA_y,cA_z)##
Is this right?
 
  • #41
CaliforniaRoll88 said:
Let ##B## be any point not ##A##:
Then the coordinates of ##B## away from ##A## by ##c## units is ##B(cA_x,cA_y,cA_z)##
Is this right?
That's not right at all. The point of my question was that the answers to a) and b) are the same. A direction is a direction.
 
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  • #42
CaliforniaRoll88 said:
Let ##B## be any point not ##A##:
Then the coordinates of ##B## away from ##A## by ##c## units is ##B(cA_x,cA_y,cA_z)##
Is this right?
I suggest that you do some 2D problems so that you can draw a diagram. I think you are struggling with 3D geometry because you are struggling with the basic concepts.
 
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  • #43
CaliforniaRoll88 said:
Let ##B## be any point not ##A##:
Then the coordinates of ##B## away from ##A## by ##c## units is ##B(cA_x,cA_y,cA_z)##
Is this right?
Hi @CaliforniaRoll88. That's not right. As suggested by @PeroK, maybe it would help you to do a 2D problem first - a diagram is then easy to draw so you can see what's happening. How about trying this:

"The vector from the origin to point ##P## is given as ##<1, 2>##, and the unit vector directed from the origin towards point ##Q## is ##{\frac 15}{<3,4>}## . If points ##P## and ##Q## are ten units apart, find the coordinates of point ##Q##.

And you might want to re-read Post #27!

Edited.
 
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  • #44
Steve4Physics said:
Hi @CaliforniaRoll88. That's not right. As suggested by @PeroK, maybe it would help you to do a 2D problem first - a diagram is then easy to draw so you can see what's happening. How about trying this:

"The vector from the origin to point ##P## is given as ##<1, 2>##, and the unit vector directed from the origin towards point ##Q## is ##{\frac 15}{<3,4>}## . If points ##P## and ##Q## are ten units apart, find the coordinates of point ##Q##.

And you might want to re-read Post #27!

Edited.
##\vec P=P\left<1,2\right>##
##\vec Q=Q\frac{1}{5}\left<3,4\right>##
Let ##k=\frac{1}{5}Q##
##\vec Q=k\left<3,4\right>=\left<3k,4k\right>##
##\vec P\cdot\vec Q=1\cdot3k+2\cdot4k=11k##
##\vec R## is the resultant of ##\vec P## and ##\vec Q##
Law of Cosines:
##R^2=P^2+Q^2-2\vec P\cdot\vec Q##
##10^2=5+25k-22k##
Am I headed in the right direction?
 
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  • #45
CaliforniaRoll88 said:
##\vec P=P\left<1,2\right>##
##\vec Q=Q\frac{1}{5}\left<3,4\right>##
Let ##k=\frac{1}{5}Q##
##\vec Q=k\left<3,4\right>=\left<3k,4k\right>##
##\vec P\cdot\vec Q=1\cdot3k+2\cdot4k=11k##
##\vec R## is the resultant of ##\vec P## and ##\vec Q##
Law of Cosines:
##R^2=P^2+Q^2-2\vec P\cdot\vec Q##
##10^2=5+25k-22k##
Am I headed in the right direction?
Looks good!

PS except, should have a quadratic in ##k## with a ##25k^2## term. I missed that.
 
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  • #46
CaliforniaRoll88 said:
##\vec R## is the resultant of ##\vec P## and ##\vec Q##
A couple of points (pun intended).

1) We want to make ##|\vec {PQ}|=10##. Knowing the resultant ##\vec P + \vec Q## doesn't help. It's possible that you might be thinking ##\vec {PQ} = \vec P + \vec Q## but that's wrong! A suitable diagram will make this clear.

2) There is (IMO) a much simpler approach. The distance between points P and Q must be 10. You are given point P(1, 2). What are coordinates of point Q in terms of k? The rest is simple!
 
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  • #47
##10^2=5+25k-22k##
##95=3k##
##k=\frac {95}{3}##
##\vec Q=k\left<3,4\right>=\left<3k,4k\right>=\left<3\frac {95}{3},4\frac {95}{3}\right>=\left<95,126\frac {2}{3}\right>##
Is this right @Steve4Physics, @PeroK?
Edit: I am sure it's wrong.
 
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  • #48
CaliforniaRoll88 said:
##10^2=5+25k-22k##
##95=3k##
##k=\frac {95}{3}##
##\vec Q=k\left<3,4\right>=\left<3k,4k\right>=\left<3\frac {95}{3},4\frac {95}{3}\right>=\left<95,126\frac {2}{3}\right>##
Is this right @Steve4Physics, @PeroK?
Edit: I am sure it's wrong.
I missed that you had ##25k## instead of ##25k^2##. You need to find some way of reducing the number of simple algebraic errors. And, you need a way of spotting them yourself.
 
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  • #49
CaliforniaRoll88 said:
##\vec P=P\left<1,2\right>##
As a completely separate correction, it’s probably worth noting that the above is wrong. ##\vec P = \left< 1, 2 \right>##. There is no "##P##" on the right-hand side.

The magnitude of ##\vec P## is ##P = \sqrt {1^2 +2^2} = \sqrt 5##. By writing “##P\left< 1, 2 \right>##” you are multiplying ##\vec P## by ##\sqrt 5##; this gives a new vector ##\sqrt 5## times bigger than ##\vec P##.
 
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  • #50
CaliforniaRoll88 said:
##10^2=5+25k-22k##
##95=3k##
##k=\frac {95}{3}##
##\vec Q=k\left<3,4\right>=\left<3k,4k\right>=\left<3\frac {95}{3},4\frac {95}{3}\right>=\left<95,126\frac {2}{3}\right>##
Is this right @Steve4Physics, @PeroK?
Edit: I am sure it's wrong.
Hi @CaliforniaRoll88. Yes, it's wrong!

You seem to be struggling and we are not looking at the original homework problem. So maybe a bit of extra help is justifiable.

Hopefully by now you have drawn a clear diagram (xy axes) with points and vectors marked, estimating the approximate position of point Q ‘by eye’.

You have correctly written (in Post #44): ##\vec Q=k\left<3,4\right>=\left<3k,4k\right>##

##\vec Q## is an ‘arrow’ from the origin to point Q. Therefore the coordinates of point Q are ##(3k, 4k)## where ##k## is some as yet unknown value.

You have 2 points P(1,2) and Q(3k, 4k). You require the distance between them to be 10. So what equation can you now write down and solve?
 
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  • #51
Steve4Physics said:
You have 2 points P(1,2) and Q(3k, 4k). You require the distance between them to be 10. So what equation can you now write down and solve?
##d^2=(x_Q-x_P)^2+(y_Q-y_P)^2##
##100=(3k-1)^2+(4k-2)^2##
##100=(3k-1)^2+(4k-2)^2##
##(a-b)^2=a^2-2ab+b^2##
##(3k-1)^2=(3k)^2-2(3k)(-1)+(-1)^2=9k^2+6k+1##
##(4k-2)^2=(4k)^2-2(4k)(-2)+(-2)^2=16k^2+16k+4##
##(3k-1)^2+(4k-2)^2=25k^2+22k+5##
@Steve4Physics, I can see that I am using the quadratic formula method. How do I employ the Law of Cosines here?
 
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  • #52
CaliforniaRoll88 said:
##d^2=(x_Q-x_P)^2+(y_Q-y_P)^2##
##100=(3k-1)^2+(4k-2)^2##
##100=(3k-1)^2+(4k-2)^2##
You have repeated a line, but no matter.

CaliforniaRoll88 said:
##(a-b)^2=a^2-2ab+b^2##
##(3k-1)^2=(3k)^2-2(3k)(-1)+(-1)^2=9k^2+6k+1##
No. You have used b=-1. But b=1 because the minus sign is already taken into account in the term ##a-b##.

Here's a simple example, to illustrate what you have done. We know ##(3-1)^2 = 2^2 = 4##. What you have done is:
##(3 - 1)^2 = 3^2 - (2)(3)(-1) + (-1)^2 = 9 + 6 + 1 = 16##
This is wrong! It should be:
##(3 - 1)^2 = 3^2 - (2)(3)(1) + 1^2 = 9 - 6 + 1 = 4##.

This is very important basic algebra, so you need to make sure you master it.

CaliforniaRoll88 said:
##(4k-2)^2=(4k)^2-2(4k)(-2)+(-2)^2=16k^2+16k+4##
No. Same mistake as described above.

CaliforniaRoll88 said:
##(3k-1)^2+(4k-2)^2=25k^2+22k+5##
This expression (when corrected) must be equal to 100, This gives you a quadratic equation you can solve to find ##k##. Then you know Q##(3k,4k)## and the problem is done.

CaliforniaRoll88 said:
@Steve4Physics, I can see that I am using the quadratic formula method. How do I employ the Law of Cosines here?
You do not need the law of cosines if you use the above method.
 
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