Find the initial launching velocity of the projectile.

Click For Summary

Discussion Overview

The discussion revolves around determining the initial launching velocity of a projectile given its starting and landing positions on a level surface, as well as the angle of launch. Participants also explore how to adjust this calculation to account for air resistance.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant presents a formula for calculating the initial velocity in the absence of air resistance: v² = gD/2sinAcosA, where g is gravity, D is the range, and A is the angle of elevation.
  • Another participant notes that there is no simple equation for projectiles with air resistance, emphasizing that air resistance varies with velocity and changes direction during the projectile's flight.
  • A different participant suggests that for one-dimensional motion, such as free fall, there exists a simpler equation with an analytical solution related to terminal speed.
  • One participant offers a worked-out solution from a mechanics text, indicating that Newton's laws must be applied to account for air resistance, leading to a differential equation involving drag force.
  • Another participant provides a specific form of the velocity equation that includes terms for initial velocity and terminal velocity, indicating the complexity of the problem when air resistance is considered.

Areas of Agreement / Disagreement

Participants generally agree that calculating projectile motion with air resistance is complex and lacks a straightforward solution. However, there is no consensus on a single method or formula to apply for the air resistance case, as various approaches and equations are suggested.

Contextual Notes

Limitations include the dependency on assumptions about air resistance and the complexity of the equations involved, which may not be fully resolved in the discussion.

neil
Hi, I was wondering if anyone can help with a problem that has me stumped.

I know the starting position & the landing position of a projectile. (on a level surface)
I also know the initial angle the projectile will be fired at.

I need to find the initial launching velocity of the projectile.
And then how would this be adjusted to take air resistance into account?

Thanks for any help.

N.
 
Physics news on Phys.org
Originally posted by neil
Hi, I was wondering if anyone can help with a problem that has me stumped.

I know the starting position & the landing position of a projectile. (on a level surface)
I also know the initial angle the projectile will be fired at.

I need to find the initial launching velocity of the projectile.
And then how would this be adjusted to take air resistance into account?

Thanks for any help.

N.

I see the problem's been read over a dozen times by others and not replied to.

I'll help a little way along---just the part with no air resistance.

v2 = gD/2sinAcosA

where g is gravity
D is the range---horiz dist traveled
A is the angle of elevation

You may have gotten that already and be waiting for help with
air resistance (which you won't get from me)

In all events, you should certainly understand this case very well before proceeding.

Do you understand the air-less case?

1. vert vel = vsinA
2. g T/2 = vsinA
3. T = 2vsinA/g
4. horz vel = vcosA
5. D = T vcosA
6. D = (2vsinA/g)vcosA
7. ... next step?
 
Last edited:
There is no simple equation for a projectile with air resistance.

Air resistance changes with velocity, and its direction is also changing as the projectile travels along its path.

The only way to do it is to update the direction and magnitude of the drag in steps. If you're still learning the air-less case, going through the procedure will probably be more trouble than its worth.

What do you need it for?
 
Originally posted by enigma
There is no simple equation for a projectile with air resistance.


Except for a one-dimensional motion, like a fall directly down. Then there is reasonably simple equation with analytical solution (something like v(t)=voth(gt/vo), where vo is terminal speed).
 
Last edited by a moderator:
If you need it very bad, I have a worked out solution for this problem from Symon's Mechanics, but in principle you just have to write down Newton's law of motion:
md2x/dt2 = F
where F = mg -bv {in the case of friction}
and solve for x, which is not fun.
 
This one can be written for velocity (v=x') as mv'+bv-mg=0 which results in v(t)=vo(exp(-bt/m)+vterm(1-exp(-bt/m)), where vo is initial velocity and vterm=mg/b (usually named as "terminal" velocity).

Position x(t) is just an integral of this exponent: x(t)= m(vterm-vo)exp(-bt/m)/b +vtermt+xo
 

Similar threads

  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
Replies
1
Views
1K
  • · Replies 60 ·
3
Replies
60
Views
7K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 25 ·
Replies
25
Views
4K
  • · Replies 3 ·
Replies
3
Views
968