Sorry I wasn't sure which forum exactly to put this into.(adsbygoogle = window.adsbygoogle || []).push({});

I'm writing a computer game, and I have an object departing from 0,0 on a 2D plane with known and constant velocity and slope. X and Y will always be positive.

I also have a point on that plane with different but known (and constant) velocity.

What I'm not sure about is how to find the interception point that has the least amount of time. I know if I simply move on a perpendicular slope from the known X,Y coordinates it will be the shortest time for that object but not for the object traveling from 0,0 necessarily.

So basically I need the point at which the time for both objects to reach that point is the same.

Help please? :)

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# Finding an interception point?

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