Finding the Angle in Projectile Motion

AI Thread Summary
The discussion focuses on deriving an equation to determine the launch angle of a projectile given its velocity, distance, and height, while accounting for air resistance as an acceleration in the x-direction. The user has attempted various equations related to projectile motion but struggles to eliminate unnecessary variables. A suggestion is made to combine the accelerations in both x and y directions, utilizing vector addition to simplify the problem. The conversation emphasizes the importance of correctly incorporating air resistance into the calculations. Overall, the goal is to find a clear method for deriving the desired angle equation.
Robotics 1764
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Homework Statement



Hello, I am attempting to derive an equation for some pretty specific needs. The equation I need is one that solves for the angle needed to launch a projectile at a given velocity to an object at a given distance and height different from launcher. The catch is that I would like to include the acceleration due to air resistance (which I can find later and input) as an acceleration in the x direction.

The goal is to solve for theta (I will use an o)

Homework Equations



The only variables that can be present in the equation are:
ax, ay (gravity), x, y, v (velocity launched at, actually, it is the speed, I don't know the angle)

The equations I have been attempting to use are:

y = vy*t + (g/2)*t^2
x = vx*t + (a/2)*t^2
v = sqrt(vx^2 + vy^2)
sin o = vy/v
cos o = vx/v


The Attempt at a Solution



I keep trying to derive but keep ending up circling (deriving until I accidentally reach a variable I tried to get rid of earlier). Does anyone have an equation already derived they could show me that they could also explain how they derived, or know how I could go about deriving my goal equation successfully? Or any other formulae I should be using?

Thanks.
 
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Welcome to PF!

Robotics 1764 said:
The equation I need is one that solves for the angle needed to launch a projectile at a given velocity to an object at a given distance and height different from launcher.

The catch is that I would like to include the acceleration due to air resistance (which I can find later and input) as an acceleration in the x direction.

The equations I have been attempting to use are:

y = vy*t + (g/2)*t^2
x = vx*t + (a/2)*t^2
v = sqrt(vx^2 + vy^2)
sin o = vy/v
cos o = vx/v

Hi Robotics 1764! Welcome to PF! :smile:

(air resistance would never be like that, but anyway …)

Hint: since you have constant acceleration in both the x and y directions, try combining them (accelerations obey the vector law of addition, of course) into a single acceleration, and then use coordinates parallel and perpendicular to that direction. :wink:
 
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