Finding the terminal velocity of a model rocket from a list of velocities

AI Thread Summary
The discussion revolves around analyzing rocket data from a 20,000-foot launch to calculate terminal velocity and the drag coefficient. The user has time, altitude, and velocity data but struggles to graph the velocities effectively to identify terminal velocity. Suggestions include using Excel to calculate velocity as a function of height and focusing on the data from burnout to apogee, as drag coefficients differ during ascent and descent. There is a consensus that while calculating terminal velocity during coasting is challenging, it may be possible to estimate an upper bound for free fall terminal velocity. The user aims to validate the drag coefficient, which is typically around 0.75 but varies with different rocket designs.
LT72884
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Ok, i have some rocket data from a 20,000 foot launch. I have the times, altitudes, and velocity at said time. Is it possible to find the terminal velocity from this long list of numbers?
I tried graphing the velocities to see where the curve flattens out, since usually that is where terminal velocity happens, but i couldn't get it to work.
i feel like i am missing a few things. My MAIN goal is to calculate the drag constant from raw data. Wind tunnel testing i have done states that a drag constant average for a rocket is 0.75. I want to use this raw data to see if i get the same number.

I have excel, and thats it.

thanks
 
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I suggest you post this under Classical Physics and include some calculations.
 
PeroK said:
I suggest you post this under Classical Physics and include some calculations.
Done. :smile:

LT72884 said:
Ok, i have some rocket data from a 20,000 foot launch. I have the times, altitudes, and velocity at said time. Is it possible to find the terminal velocity from this long list of numbers?
So you have ##h(t)## height data for the whole descent too? What you want is in those values, right? Just use Excel to calculate the velocity as a function of those height numbers, and make a graph out of the velocity results. Do you know how to use adjacent columns in Excel for ##t## and ##h(t)## to make a 3rd column for ##v(t)##?
 
LT72884 said:
Ok, i have some rocket data from a 20,000 foot launch. I have the times, altitudes, and velocity at said time. Is it possible to find the terminal velocity from this long list of numbers?
I tried graphing the velocities to see where the curve flattens out, since usually that is where terminal velocity happens, but i couldn't get it to work.
i feel like i am missing a few things. My MAIN goal is to calculate the drag constant from raw data. Wind tunnel testing i have done states that a drag constant average for a rocket is 0.75. I want to use this raw data to see if i get the same number.

I have excel, and thats it.

thanks
So you experimentally measured the height as a function of time from a freefall of 20k ft?
 
Your last thread had crazy numbers in it. 20,000 feet is well above what hobbiests routinely do, so it looks like a crazy number too.

We can't help you when the numbers are all crazy.
 
Vanadium 50 said:
Your last thread had crazy numbers in it. 20,000 feet is well above what hobbiests routinely do, so it looks like a crazy number too.
It's well within what's doable at the higher end of the hobby. I have yet to reach it myself, but my personal best was 18,200 feet so I'm not far off.

I would be curious for more detail about this data though.
 
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SO SORRY GUYS!! we had a HUGE winter storm come in so i lost this thread in the process of trying to get work, school and other things done and back to normal.

as for the numbers, yes, 20,000 feet is normal. My buddy just hit 293,000 feet.. 60 miles with his rocket.
 
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cjl said:
It's well within what's doable at the higher end of the hobby. I have yet to reach it myself, but my personal best was 18,200 feet so I'm not far off.

I would be curious for more detail about this data though.
the data came from a raven 4 sensor. Its very accurate. This week, i will be hitting close to 12,000 feet. Then in the summer we are going for the 20-30k range for our level 3 federal cert
 
LT72884 said:
My buddy just hit 293,000 feet.. 60 miles with his rocket.
Maybe you could make some extra money by contracting with the US government to knock down those pesky spy balloons... :smile:
 
  • #10
berkeman said:
Done. :smile:So you have ##h(t)## height data for the whole descent too? What you want is in those values, right? Just use Excel to calculate the velocity as a function of those height numbers, and make a graph out of the velocity results. Do you know how to use adjacent columns in Excel for ##t## and ##h(t)## to make a 3rd column for ##v(t)##?
The height data goes up to apogee only. So from launch to burnout and then to apogee. After 5ish seconds of burn time, it just coasts another few thousand feet to apogee. then the recovery system deploys, so very very little free fall data.

I do have velocity at time and altitude in the sensor data IE:
5.75 seconds | 1625 m/s | 9531.64 feet
my goal is to find the drag coefficient of the rocket and i THINK i was able to do so using some back substitution. BUT i would like to find terminal velocity if possible as well, but not sure i can from coasting speed (mach should be 2.8, not 4.8)

1677518023676.png
 
  • #11
berkeman said:
Maybe you could make some extra money by contracting with the US government to knock down those pesky spy balloons... :smile:
LOL, we had a very similar discussion with the club a couple weeks ago about this hahaha. Our only limitation is we cant use ANY type of guidance systems... so maybe we will use pigeons like they did in ww2 to guide our rockets
 
  • #12
erobz said:
So you experimentally measured the height as a function of time from a freefall of 20k ft?
no, i got the data from our sensor of the rocket.
 
  • #13
LT72884 said:
The height data goes up to apogee only. So from launch to burnout and then to apogee. After 5ish seconds of burn time, it just coasts another few thousand feet to apogee. then the recovery system deploys, so very very little free fall data.

I do have velocity at time and altitude in the sensor data IE:
5.75 seconds | 1625 m/s | 9531.64 feet
my goal is to find the drag coefficient of the rocket and i THINK i was able to do so using some back substitution.

View attachment 322945
Ok, so this is on the way up. My opinion is that you should focus on burnout to apogee. The problem is that the coefficient of drag is different on the way up, than it is on the way down. Its not falling in the same orientation as it is climbing.
 
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  • #14
erobz said:
Ok, so this is on the way up. My opinion is that you should focus on burnout to apogee.
thats exactly what i did :) thanks for validating that for me. im glad my thinking was correct. That graph i have pictured is from burnout to apogee.
So here is my next question. Is it possible to find terminal velocity during burnout (coasting speed)? or is it only possible to find TV on freefall?
 
  • #15
LT72884 said:
thats exactly what i did :) thanks for validating that for me. im glad my thinking was correct. That graph i have pictured is from burnout to apogee.
So here is my next question. Is it possible to find terminal velocity during burnout (coasting speed)? or is it only possible to find TV on freefall?
The problem is that it doesn't fall nose first. Anything you calculate will be w.r.t. it climbing ( nose first ). Its going to descend engine first? The drag will be larger on the way down.
 
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  • #16
berkeman said:
Maybe you could make some extra money by contracting with the US government to knock down those pesky spy balloons... :smile:
ok, i want to try out your method. I have the burnout (coasting) velocity, times, and altitudes from the sensor data at this stage. What are you meaning by "us velocity as a function of height" ? do you mean v(h)=h/t

if its a different equation, i do not remember all of them from my physics class :)

thanks
 
  • #17
erobz said:
The problem is that it doesn't fall nose first. Anything you calculate will be w.r.t. it climbing ( nose first ). Its going to descend engine first? The drag will be larger on the way down.
thats my reasoning as well. I might have to do this a different way..
 
  • #18
LT72884 said:
thats my reasoning as well. I might have to do this a different way..
Are you ok with just finding an reasonable upper bound for the free fall terminal velocity?
 
  • #19
erobz said:
Are you ok with just finding an reasonable upper bound for the free fall terminal velocity?
at this stage, yes:) i have learned lots the last few days with this project haha.
 
  • #20
LT72884 said:
at this stage, yes:) i have learned lots the last few days with this project haha.
Ok. What we can calculate on the way up, we can use on the way down under the assumption it will result in a higher terminal velocity than the rocket would actually fall.
 
  • #21
erobz said:
Ok. What we can calculate on the way up, we can use on the way down under the assumption it will result in a higher terminal velocity than the rocket would actually fall.
ok, great. now, how do we account for the Cd (drag coef) in the equation? that is one of the things i am wanting to solve for is that. I know that rockets have a Cd of 0.75, BUT thats not always true. My current rocket is 0.35 for its Cd. So my goal is to find TV and then use that to calculate the Cd
 
  • #22
erobz said:
Ok. What we can calculate on the way up, we can use on the way down under the assumption it will result in a higher terminal velocity than the rocket would actually fall.

First thing you should do is lose the polynomial, and find an exponential trendline. This is because it is an exponential equation which solves the relationship below describing flight from burnout to apogee. $$ m \frac{dv}{dt} = - ( mg + \beta v^2)$$
 
  • #23
LT72884 said:
ok, great. now, how do we account for the Cd (drag coef) in the equation? that is one of the things i am wanting to solve for is that. I know that rockets have a Cd of 0.75, BUT thats not always true. My current rocket is 0.35 for its Cd. So my goal is to find TV and then use that to calculate the Cd
Well be able to go straight to terminal velocity from the data.
 
  • #24
erobz said:
Well be able to go straight to terminal velocity from the data.
perfect. how do we do this? do you need a pic of the data? Also, give me about 20 minutes to get to lab, just got off the train.

Thanks a mill for the help
 
  • #25
Select trendline by left click. then right click on the trendline, go to format trendline, and select exponential.
 
  • #26
The numbers in your table don't look right. To get to the velocity you claim in a quarter second requires an acceleration of 350 g's. That's a lot. That's a ton of force on your seven pound rocket.

Then for the rest of the powered phase, the acceleration is of order 200 in some units - but the rocket isn't getting any faster.
 
  • #27
erobz said:
Its going to descend engine first?
What is the basis for this assumption?
 
  • #28
Vanadium 50 said:
The numbers in your table don't look right. To get to the velocity you claim in a quarter second requires an acceleration of 350 g's. That's a lot. That's a ton of force on your seven pound rocket.

Then for the rest of the powered phase, the acceleration is of order 200 in some units - but the rocket isn't getting any faster.
The data they have presented is from burnout to apogee. Thats the velocity 0.25 s after burnout.
 
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  • #29
russ_watters said:
What is the basis for this assumption?
Which assumption: That it falls nose up, or that if it falls nose up the ##C_D## drag will be larger than for it falling nose down?
 
  • #30
erobz said:
Which assumption: That it falls nose up, or that if it falls nose up the ##C_D## drag will be larger than for it falling nose down?
That it falls nose up.
 
  • #31
russ_watters said:
That it falls nose up.
I just dropped a pencil. That could be wrong. Rockets play with center of pressure and center of mass with fins for stability. I could see how it could flip too. Either way, that's not an issue as far as I can tell. If it does fall nose down, we will be calculating the drag coefficient for that state regardless.
 
  • #32
Vanadium 50 said:
The numbers in your table don't look right. To get to the velocity you claim in a quarter second requires an acceleration of 350 g's. That's a lot. That's a ton of force on your seven pound rocket.

Then for the rest of the powered phase, the acceleration is of order 200 in some units - but the rocket isn't getting any faster.
What I now notice about the data, is that if this is from burnout to apogee, then we have a problem. Where is ##v=0##? The graph stops at ##500 \rm{m/s}## :bugeye:
 
  • #33
erobz said:
Select trendline by left click. then right click on the trendline, go to format trendline, and select exponential.
new trendline

1677523799168.png
 
  • #34
LT72884 said:
new trendline

View attachment 322951
Ok, but something is a miss here. Apogee velocity is zero. You did say this was data from burnout to apogee?
 
  • #35
erobz said:
I just dropped a pencil. That could be wrong. Rockets play with center of pressure and center of mass with fins for stability. I could see how it could flip too. Either way, that's not an issue as far as I can tell. If it does fall nose down, we will be calculating the drag coefficient for that state regardless.
Yeah, I was assuming would have fins and therefore would fall nose down. Anyway, yeah, just makes the calculation accurate/matching the scenario.
 
  • #36
erobz said:
Ok, but something is a miss here. Apogee velocity is zero. You did say this was data from burnout to apogee?
correct. i have the data from launch to apogee. I selected the data from when velocity hits its max, then begins to drop toward 0. roughly at 3 seconds after launch is when this happens.

1677524172424.png

at 20,751.7 feet, the velocity is -0.7 ft/sec meaning the rocket is falling. Thats where my data ends haha.
Looking up the aerotech L1030 motor, its burn time is 2.8 seconds,
 
  • #37
erobz said:
. Thats the velocity 0.25 s after burnout.
Then why is it still accelerating at 200 units?
 
  • #38
Also, I probably jumped the gun on pulling terminal velocity right out of the graph. Its exponential, but its a complicated exponential. Sorry to get your hopes up. its looks like a bit of a struggle is ahead.
 
  • #39
LT72884 said:
correct. i have the data from launch to apogee. I selected the data from when velocity hits its max, then begins to drop toward 0. roughly at 3 seconds after launch is when this happens.

View attachment 322952
at 20,751.7 feet, the velocity is -0.7 ft/sec meaning the rocket is falling. Thats where my data ends haha.
Looking up the aerotech L1030 motor, its burn time is 2.8 seconds,
We need data near to appogee ##v = 0## where is that data?
 
  • #40
Vanadium 50 said:
Then why is it still accelerating at 200 units?
I don't know exactly the numbers, but I would expect something negative greater than ##g## given the equation:

$$ \frac{dv}{dt} = - \left( g + \frac{\beta}{m}v^2 \right)$$

?
 
  • #41
erobz said:
Also, I probably jumped the gun on pulling terminal velocity right out of the graph. Its exponential, but its a complicated exponential. Sorry to get your hopes up. its looks like a bit of a struggle is ahead.
thats ok. This is a complicated project for sure. My goal is to make a "virtual wind tunnel" sort of speak. This is for my capstone project. We just built an active drag system for our rocket to compete is spaceport america cup, but our university has no wind tunnel haha. The standard value of 0.75 is a ROUGH number, so i am trying to find a more realistic number.
Using openrocket software, the number should be 0.62 for the drag coef. so i am really close. Openrocket uses a runge-kuta itteration method and since i do not know how to program, i am using excel and the solver feature to take my intial guess and then solve based on the data. you can see how close i was able to get the modeled data to match my actual
 
  • #42
erobz said:
We need data near to appogee
If the numbers were understood, we could look much later than apogee when the acceleration is close to zero. That's terminal velocity.
 
  • #43
LT72884 said:
thats ok. This is a complicated project for sure. My goal is to make a "virtual wind tunnel" sort of speak. This is for my capstone project. We just built an active drag system for our rocket to compete is spaceport america cup, but our university has no wind tunnel haha. The standard value of 0.75 is a ROUGH number, so i am trying to find a more realistic number.
Using openrocket software, the number should be 0.62 for the drag coef. so i am really close. Openrocket uses a runge-kuta itteration method and since i do not know how to program, i am using excel and the solver feature to take my intial guess and then solve based on the data. you can see how close i was able to get the modeled data to match my actual
Step 1 present the proper data. We need data after burnout in the vicinity of apogee. I suspect the terminal velocity is going to be much lower than the burnout velocity. So data around burnout is not good data for this, we need data closer to the speed that it will be falling...closer to near apogee speeds than burnout speeds. Can you present the data from when the rocket is traveling at 100 m/s onward to apogee?
 
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  • #44
Vanadium 50 said:
If the numbers were understood, we could look much later than apogee when the acceleration is close to zero. That's terminal velocity.
Yeah, if they could get fall data directly that would be best. But I'm suspecting they don't want to obliterate their rocket.
 
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  • #45
Here is from burnout to apogee. its alot of numbers, let me see if i can attach it as a file first
 

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  • #46
LT72884 said:
Here is from burnout to apogee. its alot of numbers, let me see if i can attach it as a file first
just give a filterd version. We don't need data anywhere near burnout speeds. The rocket will not have a terminal velocity anywhere near 800 m/s.
 
  • #47
erobz said:
just give a filterd version. We don't need data anywhere near burnout speeds. The rocket will not have a terminal velocity anywhere near 800 m/s.
here is the excel file. This is from burnout to apogee. I can further filter if needs be. Starting around 500m/s?
 

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  • #48
erobz said:
Step 1 present the proper data. We need data after burnout in the vicinity of apogee. I suspect the terminal velocity is going to be much lower than the burnout velocity. So data around burnout is not good data for this, we need data closer to the speed that it will be falling...closer to near apogee speeds than burnout speeds. Can you present the data from when the rocket is traveling at 100 m/s onward to apogee?
i did not see this reply, yes i can do this real quick.. this should be much better.
 

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  • #49
An unnecessarily harsh post and response have been deleted. Please relax, guys. And if one doesn't want to help, then don't - @erobz is providing plenty as it is.
 
  • #50
russ_watters said:
An unnecessarily harsh post and response have been deleted. Please relax, guys. And if one doesn't want to help, then don't - @erobz is providing plenty as it is.
yes, they are providing plenty of help and its much appreciated because i have never seen it approached from this way.
Im still used to bookwork and homework style questions since i am still in my senior year of engineering. This one of the first questions that are outside the scaffolding of homework. This is just the analysis portion of our project and i was trying to see if there was more than one way to accomplish it and erobz has offered to show that "other" way and im pretty excited to see it done
 

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