Finding Third Angle of Vector in XYZ Plane

AI Thread Summary
To find the third angle of a vector in the XYZ plane when two angles are known, utilize direction cosines. The angles with the axes are represented as cosines, and the sum of the squares of these cosines equals one. For a vector inclined at 60˚ to the x-axis and 45˚ to the y-axis, the equation can be set up as 0.5² + 0.707² + cos²(ψ) = 1. Solving this equation will yield the value for the inclination to the z-axis. Understanding direction cosines simplifies the process of determining the third angle.
Rob K
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Hi guys,

Wondering if you could help me on this one. If you have a vector in xyz, and you know the angles that the vector is inclined at to two of the axis, how do you find the 3rd one.

eg, line inclined at 60˚ to the x-axis and 45˚ to the y axis, how do you find the inclination to the z axis (which is 60˚ or 120˚ by the way) I know it has something to do with direction ratios and direction cosines, but don't know how to get there. I also know that direction cosines add up to 1, but I can't find a connection.

Thanks in advance

Rob
 
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Use "direction cosines". If \theta, \phi, and \psi are the angles a direction makes with the x, y, and z axes respectively, then cos(\theta)\vec{i}+ cos(\phi)\vec{j}+ cos(\psi)\vec{k} is the unit vector in that direction.

That means that if you are given a vector, v, you can find the angles it makes with the axes by reducing it to a unit vector- divide by its length- and look at the components.

In your example, you know that a unit vector in your direction is <cos(60), cos(45), cos(\psi)>= < 0.5, 0.707, cos(\psi)> so you must have .25+ 0.5+ cos^2(\psi) = 1. You can solve that for \psi.
 
Yes of course, that is so simple when it is explained. Thank you very much Hallsofivy.

Happy new year.

Rob K
 
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