dkhurana said:
Summary:: Why do we need to divide dX/dT, where dT is time according to particle.
So I understand that time is now part of the four vector, and so dividing delta X by delta t (time according to me), would produce just c as the first dimension of the vector, which gives us no intuition as to how fast time is moving for the observer, so is not useful.
I understand why we divide by dT for the first dimension, but I don't understand why this is useful for the other spatial dimensions. What does dX1/dT, dX2/dT... Really mean intuitively? It means the distance between 2 events in my frame divided by time in the frame of the particle. But what does this enable us to do that couldn't be done by dividing dX1/dt?
So my class is defining the four vector for an event as this
X = (ct, x, y, z) (first is time * c, last 3 are spatial components)
dX/dt = (c, dx/dt, dy/dt, dz/dt)
V = dX/dT = dX/dt * dt/dT = (c/sqrt(1-v^2/c^2), v/sqrt(1 - v^2/c^2))
The proper time ##d\tau## is observer and coordinate independent, while the coordinate time ##dt## is not. Are you familiar with the relativity of simultaneity? If you are, that will illustrate why t is observer dependent. If not, you might want to look into that.
With regards to the relativity of simultaneity, ##d\tau## is independent of any clock synchronization conventions or issues, while ##dt## is not. ##d\tau## represents what a clock does better than what ##dt## does. ##d\tau## corresponds to the physical time interval measured by a specific clock following a specific word line, so it's highly physically significant.
In a related note, because ##d\tau## is independent of the observer, a "world scalar", the 4-velocity, with components ##dt/d\tau, dx/d\tau, dy/d\tau, dz/d\tau## has it's components transforms between different observers in exactly the same manner that dt, dx, dy, dz does, via the Lorentz transform. dx/dt, dy/dt, dz/dt, does not transform according to the Lorentz transform, so you'd need a sepearate, and much more complex, transformation law to transform it when you change reference frames. Look at "relativistic velocity" addition to see how messy it gets.
https://en.wikipedia.org/w/index.php?title=Velocity-addition_formula&oldid=961070695
The underlying theory is the theory of geometric objects, which is related to tensors. MTW has some references to the theory of geometric objects, I've read what MTW has to say about them but not the references the cite on the underlying theory. The fundamental idea is that coordinates, such as t,x,y,z, are just labels, similar to markings like "a5" on a street map, with no direct physical significnce. What's physically significant about what's represented by a Eucidean map are the distances on the map. So the distance between "a5" and "b4" is physically significant, and independent of the observer, while the lables "a5" and "b4" were chosen by the particular mapmaker who drew the map, and may vary with different maps drawn by different people or companies.
In relativity, the Lorentz interval is the physical , observer-independent quantity that represents the geometry, just as distance is the physical, observer indpendent quantity that underlies Euclidean geometry. Note that distances in relativity are not observer independent, for instance they "Lorentz contract".