How can I accurately simulate pendulum effect in my paragliding simulator?

  • Context: Undergrad 
  • Thread starter Thread starter Gibbon
  • Start date Start date
  • Tags Tags
    Dynamics Pendulum
Click For Summary

Discussion Overview

The discussion revolves around simulating the pendulum effect in a paragliding simulator, focusing on the dynamics of the paraglider during turns and the resulting motion. Participants explore the physics involved, including aerodynamic forces and the behavior of the paraglider's center of mass, while seeking to enhance realism in the simulation.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • Andy expresses a desire to implement a realistic pendulum effect in his simulator, noting that the current model inaccurately returns to level flight without oscillation.
  • One participant suggests using the formula for the period of a simple pendulum and mentions the importance of damping due to the flexible wings, proposing that critical damping could be assumed.
  • Another participant questions the necessity of explicitly implementing the pendulum effect, suggesting that if aerodynamic forces and center of gravity calculations are accurate, they should inherently account for swinging and damping.
  • Andy acknowledges difficulties in his implementation and suspects potential bugs in the physics library he is using, indicating that he has been testing various aspects of the simulation.
  • A different participant shares their own challenges with aerodynamic simulations and highlights the complexity of accurately modeling the dynamics of a paraglider, suggesting that treating it as a fixed-wing craft may not yield realistic results.

Areas of Agreement / Disagreement

Participants express differing views on the necessity and implementation of the pendulum effect, with some advocating for its explicit modeling while others believe it may be unnecessary if other factors are accurately represented. The discussion remains unresolved regarding the best approach to achieve realism in the simulation.

Contextual Notes

There are indications of potential bugs in the simulation software being used, as well as uncertainties regarding the assumptions made about the paraglider's dynamics and the treatment of its components as rigid or flexible bodies.

Gibbon
Messages
22
Reaction score
0
Hi, I am trying to implement better / more realistic pendulum effect into my paragliding simulator.

When a paraglider turns hard it results into a dive, but as the center of mass is near the pilot and higher lift/drag on the wing, it soons swings / pendulums back into level flight.

Im trying to implement this but I am not sure how, currently i have it just return to level flight which is incorrect. It would pendulum a few times before it settles.

Im not amazing with physics and maths so you will have to bare with me.

Hope you can help.
Andy
 
Physics news on Phys.org
Hi
The formula for the period of a simple pendulum is
t = 2π√(l/g) and the motion is sinusoidal (google pendulum and you'll we what I mean
where l is the length of the pendulum and g is g.
Your value for l would be roughly the distance form where your 'middle' is to the centre of effort (dunno if that's the right term but it is the term used for boat sails)
This pendulum would be pretty damped by the floppy wings so you could probably assume 'critical damping'.
It would be easy to write a formula giving the angle as a function of time, using the above ideas. I am assuming that you just want it to 'look right' and to avoid too much theory.
(Google damped harmonic oscillator)
http://webphysics.davidson.edu/applets/animator4/demo_damped_sho.html"
for an animaton and
http://en.wikipedia.org/wiki/Harmonic_oscillator"
for some graphs and the full works.
 
Last edited by a moderator:
Andy, I'm not sure why you need to explicitly implement the "pendulum effect". I mean, if you have all the aerodynamic forces, cg calculations etc working, won't they take care of the swinging and dampening?

BTW, this is what I call a http://www.youtube.com/watch?v=K6wImByVPgM", lol. Took me a while to understand how they can do that. :)
 
Last edited by a moderator:
janger said:
Andy, I'm not sure why you need to explicitly implement the "pendulum effect". I mean, if you have all the aerodynamic forces, cg calculations etc working, won't they take care of the swinging and dampening?

BTW, this is what I call a http://www.youtube.com/watch?v=K6wImByVPgM", lol. Took me a while to understand how they can do that. :)

That stuff has to be risky. If you're not rotating fast enough, you could end up falling down into the canopy and you'd die. But when you're in your early twenties, that consideration doesn't come into it!
 
Last edited by a moderator:
Yeah exactly. Those extremists wear reserve chutes (sometimes 2) but I couldn't imagine being able to deploy it when you're tangled in the main canopy hurtling toward the ground.

Edit: Actually, I just found a video where this sort of happens. Watch from about 1:10 onwards. Very lucky guy.
 
Last edited by a moderator:
janger said:
Andy, I'm not sure why you need to explicitly implement the "pendulum effect". I mean, if you have all the aerodynamic forces, cg calculations etc working, won't they take care of the swinging and dampening?

BTW, this is what I call a http://www.youtube.com/watch?v=K6wImByVPgM", lol. Took me a while to understand how they can do that. :)

Hi Janger, i agree but i seem to run into a lot of problems with it and at first i thought it was simply my programming and me not quite understanding it and doing it incorrectly, as i have now tried and tried and tested and more testing I am startin to believe there might be a bug in the implimentation of Newton game dynamics physics library in the engine I am using.

Ill do some more spcific testing to try and nail this.

Them guys are crazy in the vid, how ever much i think it is crazy cool I wouldn't ever like to try it. :)

Thanks
Andy
 
Last edited by a moderator:
Bugs, lol.

I replied to your PM the other day then forgot to send it. I had put my aerodynamic simulations on hold due to other projects getting in the way but your progress has got me back into it. And like you have been fighting niggly bugs. I discovered my plane was exploding into pieces due to the wings being too light compared to the fuselage. Also C4D's fixed connectors aren't really fixed - they vibrate a little bit which upsets all the forces. Workarounds, workarounds. Damn annoying.

Anyway, I started doing a simple parachute simulation to show you how the 'pendulum' movements are very damped as sophiecentaur said. Then realized the dynamics aren't as simple as it seems.

How are you modelling the dynamics of the paraglider? Are you assuming the canopy to be a rigid body? If so then that could be a problem for the realism aspect, and how it behaves when not in horizontal, stable flight. If you could explain what forces you're calculating and how they are being applied, I may be able to help. But I don't think you can simply treat a paraglider as a fixed-wing craft and have it look 'real'.

BTW, you can get email notification of PM's. The setting is in the 'Edit Options' part of your control panel.

Dave.
 

Similar threads

  • · Replies 6 ·
Replies
6
Views
3K
Replies
2
Views
2K
  • · Replies 14 ·
Replies
14
Views
5K
  • · Replies 4 ·
Replies
4
Views
6K
Replies
2
Views
3K
Replies
1
Views
3K
Replies
8
Views
5K
  • Sticky
  • · Replies 48 ·
2
Replies
48
Views
70K
  • · Replies 16 ·
Replies
16
Views
6K