striphe said:
grav-universe, have a look at the other thread I posted up
https://www.physicsforums.com/showthread.php?t=455853
in it a user called DaleSpam calculates the effects on the clocks using based on Rindler coordinates
http://en.wikipedia.org/wiki/Rindler_coordinates
Aha, yes, I've got it now, thank you. I would have to see it for myself, but the links motivated me to run back through my own calculations. It turns I forgot to carry the d, sort of speak

, which is why I couldn't find a constant proper acceleration for both the front and for the back that would contract the ship to sqrt(1 - (v/c)^2) d when accelerating to a speed v or to sqrt(1 - (u/c)^2) d when continuing to accelerate in the same way for a longer duration of time to another speed u, but it turns out they can. Here's how.
Let's say we have a ship that is originally stationary to the rest frame with a length d. The back of the ship then accelerates from the rest frame with a constant acceleration aB and the front accelerates with a constant proper acceleration aF a time of tx later. The back of the ship accelerates for a time of tB, then becomes inertial at a speed v in the new frame. The front of the ship remains stationary for a time of tx, then accelerates for a time of tF, then becomes inertial at a speed v as well. Let's say the rest frame measures the distance the front and back have traveled after a duration of t3, some time after both the front and back of the ship have become inertial. According to the relativistic acceleration formula for distance, the rest frame would then find the distances to be
dF = d + (c^2 / aF) [sqrt(1 + (aF tF / c)^2) - 1] + v (t3 - tx - tF)
dB = (c^2 / aB) [sqrt(1 + (aB tB / c)^2) - 1] + v (t3 - tB)
The relativistic acceleration formula for speed is
(v / c) = (a t / c) / sqrt[1 + (a t / c)^2], which becomes
(v / c)^2 = (a t / c)^2 / [1 + (a t / c)^2]
(v / c)^2 + (v / c)^2 (a t / c)^2 = (a t / c)^2
(a t / c)^2 [1 - (v / c)^2] = (v / c)^2
(a t / c) = (v / c) / sqrt[1 - (v / c)^2]
You can see from this that if both the front and back are to accelerate to the same speed v, then (aF tF / c) = (aB tB / c) = (v / c) / sqrt[1 - (v / c)^2]. Substituting this into our formulas for distance gives
dF = d + (c^2 / aF) [sqrt(1 + (v / c)^2 / (1 - (v / c)^2)) - 1] + v (t3 - tx - tF)
= d + (c^2 / aF) [1 / sqrt(1 - (v / c)^2) - 1] + v (t3 - tx - tF)
dB = (c^2 / aB) [sqrt(1 + (v / c)^2 / (1 - (v / c)^2)) - 1] + v (t3 - tB)
= (c^2 / aB) [1 / sqrt(1 - (v / c)^2) - 1] + v (t3 - tB)
The difference in distance the rest frame will measure between the front and the back after the ship has become inertial in the new frame at speed v, then, is
dF - dB = d + c^2 (1 / aF - 1 / aB) (1 / sqrt(1 - (v / c)^2) - 1) + v (tB - tF - tx)
= d + c^2 (1 / aF - 1 / aB) (1 / sqrt(1 - (v / c)^2) - 1) - v tx - v (tF - tB), where (aF tF / c) = (aB tB / c) = (v / c) / sqrt(1 - (v / c)^2), so we have
= d + c^2 (1 / aF - 1 / aB) (1 / sqrt(1 - (v / c)^2) - 1) - v tx - v [v / (aF sqrt(1 - (v / c)^2)) - v / (aB sqrt(1 - (v / c)^2))]
= d + c^ (1 / aF - 1 / aB) (1 / sqrt(1 - (v / c)^2) - 1) - v tx - (v^2 / sqrt(1 - (v / c)^2)) (1 / aF - 1 / aB)
= d + [c^2 (1 / sqrt(1 - (v / c)^2) - 1) - v^2 / sqrt(1 - (v / c)^2)] (1/ aF - 1 / aB) - v tx
= d + [(c^2 - v^2) / sqrt(1 - (v / c)^2) - c^2] (1 / aF - 1 / aB) - v tx
= d + c^2 [sqrt(1 - (v / c)^2) - 1] (1 / aF - 1 / aB) - v tx
Now, we want the distance that the rest frame measures between the front and the back when the ship accelerates to v to be equal to the contracted distance sqrt(1 - (v / c)^2) d, but it should also equal sqrt(1 - (u / c)^2) if the ship continues to accelerate in the same way for an extended period of time to a speed u, so we have
d + c^2 (sqrt(1 - (v / c)^2) - 1) (1 / aF - 1 / aB) - v tx = sqrt(1 - (v / c)^2) d
c^2 (sqrt(1 - (v / c)^2) - 1) (1 / aF - 1 / aB) = d (sqrt(1 - (v / c)^2) - 1) + v tx
c^2 (1 / aF - 1 / aB) = d + v tx / (sqrt(1 - (v / c)^2) - 1)
But also similarly for u with
d + c^2 (sqrt(1 - (u / c)^2) - 1) (1 / aF - 1 / aB) - u tx = sqrt(1 - (u / c)^2) d
c^2 (sqrt(1 - (u / c)^2) - 1) (1 / aF - 1 / aB) = d (sqrt(1 - (u / c)^2) - 1) + u tx
c^2 (1 / aF - 1 / aB) = d + u tx / (sqrt(1 - (u / c)^2) - 1)
We can see first of all from these that either v / (sqrt(1 - (v / c)^2) - 1) = u / (sqrt(1 - (u / c)^2 - 1) = constant, which it is not, or else tx is zero. Before I mentioned that depending upon how the ship accelerates, front first or back first, the ship might be stretched or compressed, but this is only an initial condition that the stress of acceleration will apply to the ship. Unless the ship breaks up during the initial acceleration, the hull will eventually compensate until the ship is in equilibrium. tx is essentially tx = d / s where s is the speed of sound of the ship with a thruster fired at either the front or the back. We can consider that any initial compression or expansion will even itself back out during the initial acceleration for the most part, as the impulse waves pass through the ship back and forth, so we can use the stationary length of the ship d before acceleration is applied and consider that any left over stretching or compression that takes place will be minimal, so that tx should become insignificant in the long run after the initial accelerations have taken place and the ship works toward equilibrium. In this case, we are left with just
c^2 (1 / aF - 1 / aB) = d
which is consistent for the constant proper accelerations at the front and back of the ship, providing the correct contracted length between the front and back for any frame the ship might accelerate to. I will work out the difference in proper times accordingly next.