Nanako
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assuming 3D space. i have an object moving in a fairly arbitrary direction. Say it's being fired in an arc, and it hits a wall.
What i want to find out is, how much of that object's velocity is "toward" the wall. Ie, if i define a direction from the object to the wall, how do i calculate its velocity in that direction
i could swear I've done this before, but i have only vague inklings left.
is vector projection what I'm looking for?
What i want to find out is, how much of that object's velocity is "toward" the wall. Ie, if i define a direction from the object to the wall, how do i calculate its velocity in that direction
i could swear I've done this before, but i have only vague inklings left.
is vector projection what I'm looking for?