How do I calculate the impact force of a slide hammer under water?

AI Thread Summary
To calculate the impact force of a slide hammer under water, the user is trying to integrate the work-energy principle with drag calculations. They initially calculated impact force in air but are unsure how to adjust for water drag, which is influenced by the object's shape and speed. The discussion highlights the need for calculus or numerical methods to account for changing acceleration and drag during the object's descent. A free body diagram reveals the relationship between buoyancy, drag, and gravitational force, leading to a formula that incorporates fluid density and velocity. The user seeks clarification on using this velocity in their impact force calculations and how to iteratively include drag in their acceleration computations.
jayzedkay
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i'm trying to calculate the impact force of a slide hammer under water. i can calculate it in air using (mv^2/2d), from work energy principle info i got off the net. and i have formulas for calculating drag; (0.5CpAv^2), also off the net, which i believe i have to account for? but no idea how to put them together really, differential?. I'm trying to do this to appropriately size a mems accelloremeter to measure force impact of a sediment corer. i thought if i work it out for air, it'd be less in water? but if i can work it out properly it'd be good. any help greatly appreciated. thanks in advance.
j.

mmm, looked into this abit more, not sure if i was going the right way about it? ideally want the answer in 'g' force. i don't think i could/can relate 'g' (accel force due to gravity) to force (Newtons) on impact? or can i? it's all abit confusing

example:if a weight drops 2m the velocity prior to impact i get is sqrt(2gh) = 6.26m/s^2. if it impacts and comes to rest over 0.1m, the deacceleration is v^2/2d = 196m/s^2. converting this to g-force i divide by 9.8m/s^2? this gives me 20g in this example.

but i still have the problem of it all happening under water and the drag factor on the acceleration and deacceleration etc?

am i making sense?
 
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0.5CpAv^2
Thats only true for high speed-turbulent drag (what we call high Reynolds Number) at low speed in water the drag is given by stoke's law (http://en.wikipedia.org/wiki/Stokes'_law)


example:if a weight drops 2m the velocity prior to impact i get is sqrt(2gh) = 6.26m/s^2. if it impacts and comes to rest over 0.1m, the deacceleration is v^2/2d = 196m/s^2. converting this to g-force i divide by 9.8m/s^2? this gives me 20g in this example.
Correct

Since the drag depends on the speed, and the speed depends on the drag then yes you need calculus.
Or you can do it numerically with a spreadsheet.

Divide it up into small increments of time.
For each slot work out the acceleration (due to falling) and the drag for this speed.
Then from the acceleration work out what the speed will be for the next time increment and so on.
 
thanks for the stokes pointer. stokes refers to a sphere, my body is a cylinder, but not concerned with that for now?

got this info and related it to my problem; free body diagram shows that the body has acting on it a buoyancy force Fb, which is the displayced fluid weight combined with fluid density and a drag force Fd. these are equal to the gravitational attraction.

so, Fb + Fd = mg

expanding on Fb for my cylinder i get

Fb = PIr^2hpg, where PIr^2h is vol of cyl. p is fluid density and g is gravity acceleration.

Fd i get from stokes, Fd = 6PIuRV

combining i get PIr^2hpg + 6PIuRV = mg

i can now solve for V.

is this 'v', velocity of the body in free fall, in the fluid?

can i then use this velocity, which considers the fluid. back in the previous equations i used to calculate the forces on impact?

on your spread sheet aproach, to see i got it;

i calculate the acceleration as normal, v=sqrt(2gh)
i calulate the drag using stokes, where 'v' in stokes is the 'v' i just calculated?
for my next period of acceleration calculation i include the drag previously calculated.
repeat until my time finished or reach settling/terminal velocity?

not sure how to inlcude my drag into the new acceleration calculation?

thanks in advance.
j.
 
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