How Do I Calculate the Speed at Point D with Translation and Rotation?

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Homework Help Overview

The discussion revolves around calculating the speed at a specific point (Point D) on an object undergoing both translation and rotation. The subject area includes concepts of rotational dynamics and kinematics.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants discuss the need to find the speed at Point D, considering both translational and rotational components. There are questions about the definitions of rotational speed and how to decompose velocity into components. Some participants express uncertainty about the signs of the velocities and whether the object is slipping.

Discussion Status

The discussion is active, with participants sharing their calculations and questioning assumptions about the velocities involved. Some guidance has been offered regarding the relationship between rotational speed and translational speed, but there is no explicit consensus on the final interpretation of the results.

Contextual Notes

Participants are working with a diagram and previous calculations, and there is mention of potential confusion regarding the signs of velocity components. The problem also involves determining whether the object is slipping based on the calculated velocities.

Jason03
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Heres the diagram for the problem...

http://img78.imageshack.us/img78/3248/35090397eg3.jpg

heres my work...

http://img141.imageshack.us/img141/8352/33iw6.jpg

I made my conversions... I am starting by finding the speed at D...its not zero because of the angular velocity...but I am trying to figure how to add the two x components...

the translational x component should be .833 ft/s...but for the rotational I need to account for omega...
 
Last edited by a moderator:
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What's the rotational speed? Is that the problem? It's r*omega. So that's the rotational speed. Now just split the velocity vector into xy components. This is basically an identical problem to you last post.
 
And what is the question?
 
kamerling said:
And what is the question?

Good point. In the last post is was to compute the velocities at the various points.
 
The problem is asking for the velocity at points D and B...as well as if the object is slipping...Im still trying to figure out point D first
 
ok I found D...it was just the rotational - translational ...

I used the V=r*omega to get the rotational

[tex]V_{d} = .999 - .833 = .166 ft/s = 2 in/s[/tex]

but actually I think the signs should be reversed if you look at the vectors in my FBD...that makes sense because the magnitude is the same and the direction should be to the left which is negative...
 
Last edited:
ok I found the velocity at point B as well...im just not sure how to tell if the wheel is slipping or not...
 
If the velocity at D is non-zero, then it's slipping. If it's not slipping then point D is moving at the same speed as the road and has zero velocity.
 
Thank You...thats what I thought...
 

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