How Do Scale Calculations Affect RC Car Physics?

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SUMMARY

The discussion focuses on the physics of scaling calculations for a 1:6 scale RC car in comparison to its full-scale counterpart. Key points include that the mass of the RC car should be scaled by a factor of 1/216, while the force required to achieve the same acceleration is scaled by 1/1296. The horizontal component of projectile motion scales correctly, but the vertical component does not due to the unscalable nature of gravity, affecting hang time and overall range. The approximations provided are generally valid, but variations in acceleration, velocity, and position may occur.

PREREQUISITES
  • Understanding of basic physics concepts such as mass, force, and acceleration.
  • Familiarity with scaling laws in physics.
  • Knowledge of projectile motion principles.
  • Experience with density calculations (p=m/v).
NEXT STEPS
  • Research the effects of gravity on scaled models in physics.
  • Explore advanced projectile motion equations and their applications.
  • Investigate methods for accurately adding weight to RC models for scaling purposes.
  • Learn about the implications of scaling in model vehicle design and performance.
USEFUL FOR

This discussion is beneficial for hobbyists, physics enthusiasts, and engineers interested in model vehicle dynamics, particularly those working with RC cars and scaling principles in physics.

DKTKD
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Hello All,

I'm doing some fun at home experiments with my 1:6 scale RC car and I
wanted do some camparisons with its full scale counter part.
Mainly how jumping the two off a ramp (Duke's of Hazzard style).

I wanted to know if you can help me with confirming some of my scaling assumptions for mass, force etc.

1. Acceleration,velocity and distance:straight 1/6 scale.

2. Mass: I would like to add weight to the RC to scale the mass.
Since mass' relationship to density (p=m/v), the scale weight
would be 1/216 (1/6 ^3)of the full size car.

3. Force: Now the force required for the scaled mass to the achieve the scaled acceleration would be 1/1296 (1/6 ^ 4) scale of the original force.

4. Projectile motion (w/o drag): With the scaled veloctiy/accel i believe the
horizontal component will properly scale. However I don't believe the
calculations for the veritcal component will scale correctly, because the
hang time will not scale. This being that I can not scale gravity.

Since the hang time will not scale, this would effect the range
the scale model will travel in comparison to the full scale.

Is this correct? Is there a work around for this?

Thanks
RC Guy
 
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Acc, vel, and position could potentially vary as more than 1/6, and position will certainly not factor as 1/6 because it will be at least be quadratic.

For the most part though, your approximations will probably work.
 

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