How do you deal with commas in vector equations

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Discussion Overview

The discussion revolves around understanding the use of commas in vector equations, specifically in the context of physics and vector mathematics. Participants explore the concept of vector cross products and the representation of vectors in different dimensions, addressing both theoretical and practical aspects.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant expresses confusion about the use of commas in vector notation and seeks clarification on how to find vector components.
  • Another participant explains that the notation generally represents the vector cross product.
  • A participant unfamiliar with the concept of cross products asks for further explanation and expresses gratitude after researching it.
  • One response provides reading material on cross products and vector products for additional context.
  • A participant describes a vector as a list of numbers in 3D space, relating it to programming concepts.
  • Another participant emphasizes that the cross product is defined specifically for three dimensions and discusses the geometric nature of vectors, noting their dependence on coordinate systems.
  • There is a disagreement regarding the characterization of vectors as merely n-tuples of numbers, with participants presenting differing views on the nature of vectors in physics versus abstract mathematics.

Areas of Agreement / Disagreement

Participants express differing opinions on the definition and conceptualization of vectors, indicating that multiple competing views remain regarding their nature and representation.

Contextual Notes

Some participants highlight the importance of context in understanding vector components and their transformations, suggesting that the discussion may be limited by varying interpretations of vector spaces.

Josh The Cool
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Hey,
So I've been working on a physics project and I'm trying to understand force. This website has all my answers http://www.myphysicslab.com/collision.html but I don't understand with they use commas. For example (Rx, Ry, 0) × (Tx, Ty, 0) = (0, 0, RxTyRyTx). Now it is dealing with vectors for example F = (Fx, Fy). I think maybe even 3 dimensional victors. But how do I use this? How do I find X? Can someone point me somewhere?
 
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These are vectors and that the ##\times## generally means the vector cross product.
 
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That is what I don't understand, what is a cross product? I'm a computer programmer not a physicist, so thank you for forgiving my lack of knowledge.

EDIT: with F = Fx,Fy if I want to find the values of the vectors, like just Fx, how do I do the math?
EDIT: After you said the cross product thing I googled it and that was what I wanted to know. Thanks mate
 
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A vector is just a list of numbers. In 3D space you might have (x,y,z) just like some python list or 1D mathematica array. The list index, i.e. position of the number, just implies association with a particular dimension. Like the x, y or z-axis.
Crossproduct is crosswise multiplication of the list elements in a vector
V1 x V2 = ( y1z2 - z1y2, z1x2 - x1z2, x1y2 - y1x2)

Notice the crossproduct of two vectors is also a vector.
The vector elements, e.g. x1, y1 and z1, can be found by resolving the vector, e.g. V1: http://www.everythingmaths.co.za/sc...ons/01-vectors-in-two-dimensions-04.cnxmlplus
 
It is important to note that the cross product is defined for 3 dimensions, only. It can be generalized (by changing its definition) to other dimensional spaces. Of special note is that it is directional. Two vectors in 3-d have 2 possible vectors perpendicular to them and the usual definition picks one, usually the right-hand rule. I'd also disagree that a vector is "just" an n-tuple of numbers. A vector is usually conceived to be an independent geometrical object, whose components have values (assuming the components are numbers, not functions) which depend on the coordinates chosen. For instance a rock moving with velocity of (1,2,3) and units of mph will have different components if expressed in km/hr, or a point (1,1,1) in space will have different coordinates if a different origin is used. You'll note that "space" has a more general meaning than the one we are used to. (Although both my examples are of things in normal 3-d space) The space of the velocity is 3-d but it is of a velocity space, while position space is what we usually think of as Space. You can have many other spaces, of many other dimensions, one example is the space of the energies of 3 particles. It would also be 3-d, but without obvious relation to our familiar Space. Anyway, context makes clear (to those who understand) what the space under discussion is. Note that abstract vector algebra does treat vector components as ordered sets (lists), so while claiming a vector is a list isn't wrong, it is just one POV and there are others, especially in Physics.
 
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ogg said:
I'd also disagree that a vector is "just" an n-tuple of numbers.

I didn't mean there was nothing more to it just that, on one level, a vector is a list of values measured along the basis vectors of some reference frame. In fact because the components are not invariant under most coordinate transformation, it is as well to view it as just a list for many applications. The OP was looking for an intro into vectors, I think and he is a computer guy so it seemed appropriate.
 

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