Kynnath
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As I see it, it is not a matter of whether a coordinate system is right or wrong. They are all right, in that they all describe what they each see.
A way to see it is, imagine that the universe is a play. And each coordinate system is a seat. It doesn't matter what seat you are in, you are always watching a single play. You might see it from the right, from dead center, or the left, and that may change your perspective, but it is still a single play. The events happening on stage are the same for all spectators.
Can you imagine a universe where, depending on your seat, a different play occurs? There would need to be infinite ramifications from each single act, each visible only to a specific reference frame. You could imagine a universe such as that, I suppose. But it wouldn't be the universe we are in. You could never transform from one coordinate system to another, either. You'd be stuck with infinite universes, each running it's own version of events.
In our universe, reference frames are arbitrary. They don't affect the events in any way whatsoever. A coordinate system is merely a set of numbers we choose to give to each position in space. They carry no meaning, and they don't affect what you are watching from that coordinate system.
Imagine you grab a wire frame, and put it in front of your screen. So you can plot each pixel in the screen to an (x,y) coordinate on the wire frame. Now, if you decide to turn the wire frame 45° clockwise, is your screen affected in any way? Does your switching the wire frame turn your screen as well? Would you expect it to? And yet, you now have a new coordinate system, and each pixel is now plotted to a different (x,y) coordinate.
That's what coordinate systems are. Wire frames we slap on top of physcal systems. We are free to move them around any way we want to, but they don't impact the actual event taking place. If two bodies are orbiting each other, then it doesn't matter if your reference frames are inertial, non-inertial, shrinking, expanding, moving randomly about or what have you. They can each show entirely different things.
The one thing they can never do, however, is show a collision. Because if it didn't happen in one reference frame, it can't ever happen in any other. Things either happen or they don't, and a reference frame can merely show us when and where. That's what they do. Slap timestamps and locations on events.
We like inertial frames, because even if they show differing speeds and locations, they agree on accelerations. That's all they have in special: the entire set of inertial systems agree with each other with regards to acceleration. Non-inertial systems do not agree with each other with regards to acceleration, because they themselves are accelerated, and they pass on this acceleration to everything plotted on them.
Because inertial systems agree with each other, we can convert from one to another trivially, which helps when we want to study some things. But that doesn't make them more right than non-inertial systems. Non inertial systems are more of a pain to work with, that is all.
So, back to the original example. You select a reference system that is centered on the center of mass. You see two particles rotating. Why should moving the grid from the center to one and keeping the y-axis level with the second body show anything other than the body hanging in midair?
Let's ignore stuff about reference systems. If you see something hanging in the air, you know the acceleration is 0. That is a definition. Acceleration is defined as dv/dt, and v is defined as dp/dt. If p doesn't change, v is 0 and a is 0.
From the law of gravitation, you know the two bodies must be attracting each other. There is a pair of forces pulling on each other, as Newton discovered. But a force adds an acceleration to a body, and neither body seems to be accelerating. Something must be keeping them apart. The one thing you absolutely cannot do is decide that because you don't know what is causing the bodies to stay apart, they must be falling together. Instead, you do the next best thing. You add a force to balance things out. You don't know where the force comes from, true, but you know it must be there.
When you then move to an inertial frame, things make a little more sense. You can compare what you were seeing in the rotating frame, and understand why the two bodies didn't fall together. Being in that particular reference frame had blinded you, having a second reference frame allows for a new perspective.
We slap the 'fictitious' label on the forces we didn't know the source of, but that doesn't mean the force, inside the rotating coordinate system, didn't exist. What is a force, after all? It is not a physical thing, it is more of an idea, a model we use to describe the universe. And if within the rotating frame you need an extra force to make sense of the universe, well, that is what forces are.
Neither frame is wrong. There is no requirement that all frames share the same forces. It is a requirement that all inertial frames share the same forces, but that is not the case here.
A way to see it is, imagine that the universe is a play. And each coordinate system is a seat. It doesn't matter what seat you are in, you are always watching a single play. You might see it from the right, from dead center, or the left, and that may change your perspective, but it is still a single play. The events happening on stage are the same for all spectators.
Can you imagine a universe where, depending on your seat, a different play occurs? There would need to be infinite ramifications from each single act, each visible only to a specific reference frame. You could imagine a universe such as that, I suppose. But it wouldn't be the universe we are in. You could never transform from one coordinate system to another, either. You'd be stuck with infinite universes, each running it's own version of events.
In our universe, reference frames are arbitrary. They don't affect the events in any way whatsoever. A coordinate system is merely a set of numbers we choose to give to each position in space. They carry no meaning, and they don't affect what you are watching from that coordinate system.
Imagine you grab a wire frame, and put it in front of your screen. So you can plot each pixel in the screen to an (x,y) coordinate on the wire frame. Now, if you decide to turn the wire frame 45° clockwise, is your screen affected in any way? Does your switching the wire frame turn your screen as well? Would you expect it to? And yet, you now have a new coordinate system, and each pixel is now plotted to a different (x,y) coordinate.
That's what coordinate systems are. Wire frames we slap on top of physcal systems. We are free to move them around any way we want to, but they don't impact the actual event taking place. If two bodies are orbiting each other, then it doesn't matter if your reference frames are inertial, non-inertial, shrinking, expanding, moving randomly about or what have you. They can each show entirely different things.
The one thing they can never do, however, is show a collision. Because if it didn't happen in one reference frame, it can't ever happen in any other. Things either happen or they don't, and a reference frame can merely show us when and where. That's what they do. Slap timestamps and locations on events.
We like inertial frames, because even if they show differing speeds and locations, they agree on accelerations. That's all they have in special: the entire set of inertial systems agree with each other with regards to acceleration. Non-inertial systems do not agree with each other with regards to acceleration, because they themselves are accelerated, and they pass on this acceleration to everything plotted on them.
Because inertial systems agree with each other, we can convert from one to another trivially, which helps when we want to study some things. But that doesn't make them more right than non-inertial systems. Non inertial systems are more of a pain to work with, that is all.
So, back to the original example. You select a reference system that is centered on the center of mass. You see two particles rotating. Why should moving the grid from the center to one and keeping the y-axis level with the second body show anything other than the body hanging in midair?
Let's ignore stuff about reference systems. If you see something hanging in the air, you know the acceleration is 0. That is a definition. Acceleration is defined as dv/dt, and v is defined as dp/dt. If p doesn't change, v is 0 and a is 0.
From the law of gravitation, you know the two bodies must be attracting each other. There is a pair of forces pulling on each other, as Newton discovered. But a force adds an acceleration to a body, and neither body seems to be accelerating. Something must be keeping them apart. The one thing you absolutely cannot do is decide that because you don't know what is causing the bodies to stay apart, they must be falling together. Instead, you do the next best thing. You add a force to balance things out. You don't know where the force comes from, true, but you know it must be there.
When you then move to an inertial frame, things make a little more sense. You can compare what you were seeing in the rotating frame, and understand why the two bodies didn't fall together. Being in that particular reference frame had blinded you, having a second reference frame allows for a new perspective.
We slap the 'fictitious' label on the forces we didn't know the source of, but that doesn't mean the force, inside the rotating coordinate system, didn't exist. What is a force, after all? It is not a physical thing, it is more of an idea, a model we use to describe the universe. And if within the rotating frame you need an extra force to make sense of the universe, well, that is what forces are.
Neither frame is wrong. There is no requirement that all frames share the same forces. It is a requirement that all inertial frames share the same forces, but that is not the case here.