How to Calculate Bullet Trajectory and Distance in Game Development?

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Calculating bullet trajectory in game development requires understanding the basic laws of motion, including how angle, power, and gravity affect a bullet's path. Key formulas involve relationships between distance, time, speed, and acceleration. Resources like HyperPhysics provide detailed explanations and equations for projectile motion. For accurate calculations, consider both the initial velocity and the angle of launch. Implementing these principles will enhance the realism of bullet dynamics in the game.
TheDominis
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I'm not sure if this is the correct area to post, but I figure if I'm wrong it'll be moved or something.

I'm working on a game and I need some help with calculating bullet trajectory. I need a formula for where the bullet will be at a certain time based off of the angle it is shot from, power, and anything else I might need. Also I need a formula for calculating the distance the bullet will travel. Any help would be much appreciated.

-TheDominis
 
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Have a quick google for some of the basic laws of motion. You'll easily find some very common relationships for distance and time in terms of speed, acceleration and gravity.
 
TheDominis said:
I'm not sure if this is the correct area to post, but I figure if I'm wrong it'll be moved or something.

I'm working on a game and I need some help with calculating bullet trajectory. I need a formula for where the bullet will be at a certain time based off of the angle it is shot from, power, and anything else I might need. Also I need a formula for calculating the distance the bullet will travel. Any help would be much appreciated.

-TheDominis

This is probably your best bet:

http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html

CS
 
For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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