How to Implement Damping in Particle Simulation

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A user created a simulation of charged particles aimed at demonstrating how charges tend to cluster at the ends of a line rather than the center. The simulation faced issues with oscillation, running elastically despite attempts to introduce damping by applying an opposing acceleration proportional to velocity. The user shared their code for calculating acceleration and setting velocity, highlighting a dampening approach that was ineffective. A suggestion was made to correct a misunderstanding in the code, indicating that the user was incorrectly using position values instead of velocity values for damping. This advice led to a successful resolution of the issue, improving the simulation's behavior.
TheDemx27
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So I made this simulation of charged particles: https://github.com/TheDemx27/Charge-Simulator
My goal is to be able to put the charges on a line, as I've done, and see them tend toward a final state where there is more charge at the ends of the line and less towards the center. The problem is, the simulation runs like an elastically no matter what I try. At the moment, I've tried adding an acceleration in the opposing direction of motion, proportional to the velocity. This is the main loop for calculating the acceleration and setting the velocity:

Code:
            for (int i = 0; i < charges.Count; i++) {
                for (int j = i + 1; j < charges.Count; j++) {

                    distance = GetDistVec(charges[i], charges[j]);
                    f = charges[i].q * charges[j].q * k / (distance.Magnitude * distance.Magnitude);

                    acceleration1.Magnitude = Math.Abs(f / charges[i].m);
                    acceleration2.Magnitude = Math.Abs(f / charges[j].m);
                    acceleration1.Direction = distance.Direction;
                    acceleration2.Direction = distance.Direction += Math.PI;

                    // DAMPENING
                    double c = 10;

                    accel1 = PolarToComponent(acceleration1);
                    accel2 = PolarToComponent(acceleration2);

                    accel1.x -= c * charges[i].x;
                    accel1.y -= c * charges[i].y;
                    accel2.x -= c * charges[j].x;
                    accel2.y -= c * charges[j].y;
                    // DAMPENING

                    SetVelVec(charges[i], accel1);
                    SetVelVec(charges[j], accel2);
                }
            }

This doesn't seem to do anything. If I make c large enough, the oscillations get bigger, the sim eventually spirals out of control, and I get null values for the positions.
 
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Hi,I'm not quite certain but it looks like you are adding a spring, not damping, variable charges.x is an x position, not velocity. Change this to charges.vx

Hope this helps.
 
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Henryk said:
Hi,I'm not quite certain but it looks like you are adding a spring, not damping, variable charges.x is an x position, not velocity. Change this to charges.vx

Hope this helps.
Haha, yes that helped! Wow... ok then.
Thankyou!
 
https://media.giphy.com/media/xThuWlHZT7zEPGyYP6/giphy.gif
~success~
 
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