Inelastic collisions, impulse, energy, and swordfighting.

AI Thread Summary
The discussion revolves around measuring the impact of blunted swords used in historical fencing to assess safety and injury risk. A Force Sensitive Resistor connected to an Arduino is used to collect data on force over time, revealing that the area under the curve represents impulse rather than energy due to the inelastic nature of the collisions. The challenge lies in quantifying the energy of impacts, as displacement cannot be measured directly, complicating the understanding of how "hard" an impact is. Participants suggest focusing on peak force and peak contact pressure as relevant metrics, while acknowledging that energy transfer alone may not correlate with damage. Additional methods, such as video analysis, could enhance understanding but require more resources and expertise.
jgalak
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I have an interesting problem. I am involved in a historical fencing group which uses blunted swords to thrust with (think fencing foils and épées, but heavier and stiffer, with a rubber blunt on the end). We've been discussing various new weapons and needed to address safety. I decided to gather some actual data.

I mounted a Force Sensitive Resistor on the tip and am polling the resistance with an Arduino. At about 25kHz, I am getting really nice curves showing force over time (a sample can be seen here: http://lh4.googleusercontent.com/-N.../AAAAAAAAIms/bVAbGUvkxlM/s2048-no/IMAGE_1.jpg ). The problem is how to interpret the data.

I was hoping to figure out total energy transfer, but I now realize that the area under the curve is impulse, not energy. The collision is highly Inelastic - the sword bends, the target is squishy, etc. I really have no way to measure displacemen, and the energy transfer is far more than just the distance things move - there's mechanical deformation, possibly chemical changes in the target's body, etc.

Is there any way to get the energy of the impact? If not, what does the impulse actually mean in this case? I'm used to thinking of it as change in momentum in a classic elastic collision setting, less sure of what it means here.

The ultimate goal is to figure out how "hard" an impact is. The concern is a) injury and b) penetration of the (cloth) armor worn. Any thoughts on the best way to quantify this from the data? Should I just look at peak force and ignore the "width" of the peak?

Any advice would be appreciated.
 
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jgalak said:
Is there any way to get the energy of the impact?
Not without displacement.

jgalak said:
If not, what does the impulse actually mean in this case? I'm used to thinking of it as change in momentum in a classic elastic collision setting, less sure of what it means here.
A transfer of momentum. But it's not the net change in momentum, because there are other forces acting on the body.

jgalak said:
The concern is a) injury and b) penetration of the (cloth) armor worn.
Peak force and peak contact pressure (force / contact area) should be relevant here.
 
Peak contact pressure is easy - the sensor is really measuring pressure in the first place, but since it's area is constant (ignoring things like side loads and uneven impact) the conversion is easy.
 
This is a very common question on PF - but in a slightly different guise. It's usually stated in terms of vehicle collisions ("What was the force of impact on my car when an idiot ran into me?") and we normally conclude that there isn't a proper answer available.
You want to find the energy transferred but I wonder if this is actually indicative of the damage. If you sat the fighter in a motor car and accelerated him to 100mph, there would be a lot of energy transfer but no damage at all. There's more to it and I don't think you have enough information yet.
It strikes me that one important quantity involved in this is how much penetration there is of the blade against the surface. I can't think of a direct method to infer motion in detail from force and you would need some other information - like the speed on impact - to support your existing measurements. Could you make supplementary measurements with video or still photography? (You seem to have done the difficult part already - which is encouraging.)
 
Video, yes, but doing actual calculation for it? No clue how to do it. And I really don't have the gear or knowledge for high speed photography, which is probably what would be needed to do it right.
 
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