Is Microsoft Sabotaging OpenGL to Gain a Business Advantage?

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Windows Vista requires DirectX translation for OpenGL calls to utilize the Aero composite engine, resulting in a significant 50% performance reduction. Users can still run OpenGL at full speed without Aero, but will miss out on visual enhancements like drop shadows and transparencies. There is a concern that this shift may push developers towards DirectX, potentially sidelining OpenGL and impacting gaming on Linux and Apple platforms. The situation highlights Microsoft's ongoing competition with OpenGL, which has historically been a strong alternative for professional 3D applications. This strategy could consolidate Microsoft's dominance in gaming while affecting cross-platform compatibility.
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Windows Vista will require Directx translation of opengl calls in order to use the aero composite engine. The cost of the translation is a 50% performance reduction. You can still run opengl without aero enabled at full speed but you won't get the drop shadows, transparencies, and other window effects.

http://www.opengl.org/
 
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wow, hmmm maybe its time for me to install linux and just work a linux box.
 
yeah, sounds like more 'high end' stuff (or the little that is still done under win) to flow to other OSs if this joke goes through.
 
neurocomp2003 said:
wow, hmmm maybe its time for me to install linux and just work a linux box.

So you can play all the games released for linux?
 
Microsoft has been after OpenGL for years - OpenGL's pie is the reason DirectX exists in the first place. DirectX has slowly taken over gaming, but it hasn't made much of a dent into professional 3d. I'm anxious to see what this will do to the professional 3d situation.
 
If microsoft can force programmers to exclusively use Directx, then they are not only disrupting opengl, but Linux and Apple as well. They are basically killing two birds with one stone. Purely from a business standpoint this is a good strategy.
 
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