Is there an interactive physics training software?

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The discussion highlights the scarcity of comprehensive training software for learning classical mechanics that combines interactive animations and step-by-step problem-solving. Despite the availability of numerous free and paid resources like video lectures and articles, there is a perceived underestimation of the benefits of interactive learning tools. The need for modern educational methods is emphasized, particularly for those looking to refresh their knowledge efficiently. However, some argue that traditional methods, while seen as outdated, offer flexibility and reliability that software may not provide. The conversation ultimately questions whether such innovative training software exists, given the challenges in finding it.
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One can find hundreds of free and paid video lectures, articles and (e)books as physics learning materials and probably a few animations, but is there a complete training software to present you the laws of physics, their relations etc with interactive animations and interactive problems guiding and checking the student step-by-step? (I'm mostly interested on classical mechanics)

Judging from how difficult it is to find such training software (for any subject) vs the old-fashioned means, I think the power of interactivity and thus the power of interactive software as training medium is surprisingly, hugely underestimated!

I need to re-learn what I've learned in school decades ago (and never used up until now) but I don't want to spend years again, with inefficient, centuries-old methods. Is there a training physics software representative of our time?

Such a software would be the shortest path for that goal -and not just mine. The required technology exists. Does that specific software exist?
 
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Sum1 said:
One can find hundreds of free and paid video lectures, articles and (e)books as physics learning materials and probably a few animations, but is there a complete training software to present you the laws of physics, their relations etc with interactive animations and interactive problems guiding and checking the student step-by-step? (I'm mostly interested on classical mechanics)

Not that I'm aware of. Probably because what you call "old-fashioned" and "inefficient" happens to be flexible, reliable, and time-tested. Pick up a book, watch some lectures, and then try and do some problems. If you can't do them, that's a built-in feedback mechanism that says you haven't grasped the material.

Physics is difficult enough without being pigeonholed by a software-based platform.
 
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