Hornbein
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A map of a four-dimensional planet is three dimensional, so such can exist in our Universe. I made one and posted a video to the Internet.
This is all based on William Kingdon Clifford's math from the 19th century.
It works like this. A 4D planet has two perpendicular planes of rotation. The intersection of such a plane with the surface of the planet is a great circle. We can define latitude as the arctan( distance from one plane/distance from the other plane). The set of all points with the same latitude is a latitude torus. Partition the planet into latitude tori. Each of these is a Cartesian product of two perpendicular circles. In this map we have 15 equally spaced latitude tori. Such tori have the property they can be cut open and flattened into a rectangle without changing the distance between any two points. Stack the rectangles.
All of the rectangles have the same length of diagonal. This is because the diagonal corresponds to a great circle on the surface of the planet.
The map can be based on any great circle. On a planet a natural choice would be a plane of rotation. On a planet with two different periods of rotation these two planes could be identified and chosen as the top and bottom rectangles, though such rectangles would be infinitely thin and so degenerate into lines. These correspond to the north and south poles here on Earth. Note that the top and bottom rectangles are perpendicular to one another.
A 4D planet has only 90 degrees of latitude between the two circles while a great circle is 360 degrees. This is why the map is (theoretically) four times as wide as it is tall.
Each rectangle is free of distortion. The distortion occurs going from one rectangle to another. Two out of three dimensions undistorted : not bad.
The equator of the planet is a square in the map. Topologists love this thing : they call it the "square flat torus".
Recall that each of these latitude tori is a Cartesian product of two perpendicular circles. Usually they they are of different sizes. If the diagonal is of length one then the radii of the circles are such that r1^2+r2^2=1. When flattened we get a r1 x r2 rectangle.
This is all based on William Kingdon Clifford's math from the 19th century.
It works like this. A 4D planet has two perpendicular planes of rotation. The intersection of such a plane with the surface of the planet is a great circle. We can define latitude as the arctan( distance from one plane/distance from the other plane). The set of all points with the same latitude is a latitude torus. Partition the planet into latitude tori. Each of these is a Cartesian product of two perpendicular circles. In this map we have 15 equally spaced latitude tori. Such tori have the property they can be cut open and flattened into a rectangle without changing the distance between any two points. Stack the rectangles.
All of the rectangles have the same length of diagonal. This is because the diagonal corresponds to a great circle on the surface of the planet.
The map can be based on any great circle. On a planet a natural choice would be a plane of rotation. On a planet with two different periods of rotation these two planes could be identified and chosen as the top and bottom rectangles, though such rectangles would be infinitely thin and so degenerate into lines. These correspond to the north and south poles here on Earth. Note that the top and bottom rectangles are perpendicular to one another.
A 4D planet has only 90 degrees of latitude between the two circles while a great circle is 360 degrees. This is why the map is (theoretically) four times as wide as it is tall.
Each rectangle is free of distortion. The distortion occurs going from one rectangle to another. Two out of three dimensions undistorted : not bad.
The equator of the planet is a square in the map. Topologists love this thing : they call it the "square flat torus".
Recall that each of these latitude tori is a Cartesian product of two perpendicular circles. Usually they they are of different sizes. If the diagonal is of length one then the radii of the circles are such that r1^2+r2^2=1. When flattened we get a r1 x r2 rectangle.