[Math/Philosophy]: Does ELO hell exist?

  • Thread starter Thread starter RockHopper
  • Start date Start date
Click For Summary
SUMMARY

ELO hell, a term used in League of Legends to describe a perceived inability to escape low ranking due to poor teammates, does not exist according to the discussion. Players start at 1200 ELO, and despite losing streaks, a player who is statistically better than their peers will eventually rise in rank. The discussion emphasizes that even at low ELOs, the matchmaking system ensures that players face opponents of similar skill levels, making it possible to improve over time. The Dunning-Kruger effect and the game's inherent variability contribute to the belief in ELO hell, but this belief is unfounded as most players can improve with consistent performance.

PREREQUISITES
  • Understanding of the ELO rating system in competitive gaming
  • Familiarity with League of Legends gameplay mechanics
  • Knowledge of statistical concepts such as expected value
  • Awareness of psychological phenomena like the Dunning-Kruger effect
NEXT STEPS
  • Research the ELO rating system and its application in various games
  • Explore strategies for improving individual performance in League of Legends
  • Study the Dunning-Kruger effect and its implications in competitive environments
  • Analyze statistical methods for evaluating win rates and ELO progression
USEFUL FOR

Players of League of Legends, competitive gamers, and anyone interested in understanding ranking systems and psychological factors affecting performance in multiplayer games.

RockHopper
Messages
1
Reaction score
0
First let me explain what ELO hell is.

ELO is a popular rating system. It's mostly used for chess and competitive events.
In this context ELO is being used in League of Legends (A popular MOBA).


In League of Legends their are 2 teams of 5 people each.

When people first begin to play Ranked games they start at 1200 elo.
Since every player starts at 1200 elo their is a great gap in skill.

Let's say that when you begin at 1200 elo that you lose a few matched because of team mates being bad. So your elo begins to deteriorate and you continue to get matched with (and against) worse and worse people.

The Hypothesis is that if your elo goes down low enough that it would take an unbelievable amount to get out of elo hell.


This has been a topic of great controversy and I was wondering if you guys had any thoughts about it.


Here is a link to wiki link: http://leagueoflegends.wikia.com/wiki/Elo_rating_system
 
Physics news on Phys.org
Lol, I have to take this argument from the LoL general discussion to this general discussion.

I'd say no, it does not exist. If you are better than the average player out of the 10 players in the game, you will win more often than chance. Period. Therefore, your Elo will increase. Even if you're way down in the 200 elo range, and you're paired with 4 terrible players, the enemy team will likely have 5 terrible players on the team.

The problem is, just because your team is better as a whole doesn't mean you're guaranteed to win. You still might only win 55%-60% of the time. However, over time, this will bring your elo up. Let's assume that you win 57.5% of the time, which is not unreasonable if you're far stronger than your elo suggests. Let's also assume that the average elo gain or loss per game is 12 (which is about right, it ranges from 11-13 usually). Then, the expected value for elo gained per game is .575(12)+.425(-12)=6.9-5.1= 1.8 elo. So, if you play 300 games and maintain that constant win rate, your elo should increase by 540 points. (A constant win rate is reasonable, because although the opponents get tougher as you move up in rank, you're presumably getting stronger through more playing experience as well).

Anecdotally, this has held true for me. Over about 500 ranked games, I've gone from 780 elo to over 1300 elo.

There are two reasons people believe in "elo hell." One is that the game can be very "swingy." It's not rare to go on long losing streaks or long winning streaks. During the long winning streaks, people start to believe they are much better than they are. During the long losing streaks, people assume that their teammates are much worse than they are, and thus conclude that the game is unwinnable. This is particularly true when they're near their true elo. The other reason is is called the Dunning-Kruger effect, where people generally overestimate their abilities (except for the very best, which tend to underestimate their abilities.) These reasons are why people believe that EVERY Elo level is "elo hell." I even hear Silver level players (meaning they're in the top 10% of all players) claim that they're in elo hell. If there is something called elo hell, it is so broad as to include 90+% of all players that it is a meaningless term.

For what it's worth, you can see my elo here to verify my personal anecdote: Link
 

Similar threads

  • · Replies 28 ·
Replies
28
Views
13K
Replies
14
Views
6K
  • · Replies 9 ·
Replies
9
Views
14K
Replies
6
Views
4K
  • · Replies 18 ·
Replies
18
Views
8K
Replies
5
Views
3K
  • · Replies 4 ·
Replies
4
Views
5K
  • · Replies 9 ·
Replies
9
Views
4K
  • · Replies 36 ·
2
Replies
36
Views
7K
  • · Replies 2 ·
Replies
2
Views
2K