Model Rocket: Calculating Air Resistance

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In modeling a rocket for outer space, incorporating air resistance requires knowledge of the drag coefficient and cross-sectional area. The discussion emphasizes the importance of defining the rocket's purpose and dimensions, as these factors influence the calculations. Users are encouraged to search for specific examples, such as the Saturn V, to find relevant data. The context of the model, whether for a game or a serious simulation, also affects the level of accuracy needed. Accurate modeling can be achieved by utilizing available resources and adjusting parameters based on the rocket's intended function.
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I'm modelling a rocket leaving to outer space and I want to incorporate air resistance in the model. I however have no clue what the drag coefficient as well as the cross sectional area of a typical rocket would be. Can someone help me on this?
 
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Try a web search for "saturn v simulation", which will produce a few links. I didn't check to see how much actual data these sites had.
 
aaaa202 said:
I'm modelling a rocket leaving to outer space and I want to incorporate air resistance in the model. I however have no clue what the drag coefficient as well as the cross sectional area of a typical rocket would be. Can someone help me on this?

Are you modeling a "typical rocket"?


When the rocket leaves, who, or what is in it?

Some form factors will be dictated by what your ship is supposed to do out there.

If it has to be a certain size to fit what it needs to, well, use those dimensions.

Once you have some dimensions, you can play around with the math/see if an appropriate example is available.

Is this for a non-critical purpose, such as a game, or, is it important to be "right"?
 
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