Hi, gneil.
I had to add the numbers back into the fields above the line, so it's not quite a screen shot; the numbers are as on the screen.
the planet Sun
Mass M 1.989E30 kg
radius r 6.96E5 km
Orbit radius R .0977 AU [21 solar radii, 14,616,000 km from surface]
Galaxy's mass Mc 2.8E41 kg
Gravity G 6.67438E-11 [the negative sign is on screen. Is it correct? No units given. Gravity that tiny a force? When I cleared the calculator, then reset it to Sun, it cleared the GravityG field permanently. Total lack of anything in that field did not change the outcome, below ]
the first cosmic velocity V1 436.7 km/s Orbit around the planet
the second cosmic velocity V2 617.6 km/s Escape velocity from the planet
orbital speed Vc 35,760,000 km/s
orbital period Tc 8.138E-8 year
the third cosmic velocity V3 50,570,000 km/s Escape velocity from the solar system [and that's many times the speed of light--can't be correct, can it?]
The third cosmic velocities of the Sun and the moon are calculated as the escape velocities from the galaxy and the Earth respectively.
Earth's mass=5.974E24
Sun's mass=1.989E30
Galaxy's mass=2.8E41
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134.8 km/s." is that escape velocity from the sun (what I need) or from the solar system?
http://www.calctool.org/CALC/phys/astronomy/escape_velocity says 138.74 km/s "escape velocity," but it doesn't exactly say whether from sun or solar system, though I gather it means the sun. That's close enough to your number for corroboration. Unfortunately that calculator doesn't tell me anything else.
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This is using a value of 132712440018*km3*sec-2 for the GM (also called the gravitational parameter μ) for the Sun, and 6.9599x10^5km for the radius of the Sun." Is GM the same as GravityG in the Keisan calculator? When I input that number in that field, the first, second, and third cosmic velocities change to 1.947E+13; 2.754E+13; and 1.617E+13 respectively. That's 1.617 x 10^13? That can't be right
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perihelion and apihelion. I remember now. What do you call closest approach to Jupiter, and to any planet in general?
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Perihelion occurs at a specific instant in time on an orbit, so a 1.5 g acceleration at perihelion is a bit vague. The time duration of the acceleration would depend upon the initial speed going into the maneuver, giving the required Δv to achieve escape velocity. So more information is needed about the initial orbit going in. Where did the ship "fall" from?"
It "fell" from Mars orbit, but it had thrust (or rather the cometary body it was hidden in, mounted with a dozen fusion thrusters, had thrust) much of the way down. I haven't specified a velocity at closest approach, because I don't know what's reasonable. The faster you're traveling when you hit perihelion/closest approach, the shallower the change in your course, right? I can work with that. I'd rather it had very high velocity at closest approach, and way more than escape velocity when the Oberth maneuver is complete. I should explain further:
My crew is stealing Earth's first crude tin-can attempt at a sub-light, oort-cloud grazing "star" ship, hence hiding it in an iceball that was supposed to be dropped into lunar orbit for processing; they overrode the controlls and thrust much of the way to Sol. They want to make rendevous with Jupiter, pretty much on the other side of Sol, to gain whatever velocity they can from a gravity sling, but more importantly to angle up-or down--don't know yet--to leave the plane of the ecliptic. They don't want to go through the asteroid belt too fast--1 million kph should give them time to dodge rocks big enoug to see--but once through they are going to accelerate constantly to a very high fraction of c, on their way to another star.
They have fusion engines, and "forced compound" (Star Trek universe) coils in the ship's hull that create a field that messes with the Higgs field such that their apparent mass and inertia are 1/10 of what they should be; without the "
Inertial
Reduction field" they have 1/10 g of thrust; with it on at full normal power their inertia is reduced by a factor of ten, so they and the ship feel 1/10 g while accelerating at 1.0g. (Do you suppose it would work that way--the crew is as effected by the field as the ship, so with their inertia reduced by 9/10, is that what they'd feel--1/10 g--even while actually accelerating at 1.0g?)
Fuel will be an issue, but for now they have enough to accelerate and decelerate constantly to/from .99c. [I know that's unlikely, but...] They also have to carry only 1/10 the fuel they would need without the IR field. And acceleration at 1 g makes their Odyssey merely a life sentence, and not a multi-generational trip.
They over drive their engine and IR coils, producing half again their normal thrust, getting themselves through a slolar flare before it cooks them; they leave the ice cloak on the ship for shielding. They fry engine and IR coils just after their perihelion burn, and it takes them three days to re-mount the 12 comet thrusters to the rear of the hull, and begin mining the ice shrouding the ship for fusibles (with which it is enhanced, having just flown through the edge of a CME). Once they have thrust--just over 2/10 g with all comet thrusters firing, but without inertial reduction--they thrust continuously for four days (I have them making Mercury orbit in 3, and I remember doing some math on that--is it plausible?) They then drop to 1/20 g thrust eight hours/24, and coast 16 hrs/24, to save fuel and give them time without thrust to mine the rest of the ice off their hull, while they repair their main drive and IR coils. I want that to take them a couple of months, and then another month or so at full acceleration, 1.0g, to Jupiter orbit. The online relativistic acceleration calculators I've played with make that sound plausible, but I don't know how to deal with the "drag" of Sol's gravity.
Once at Jupiter the crew can use the still-mounted comet thrusters, with the IR field on full, to accelerate through Jupiter-ogee (perijov-ee?) with three g of thrust (feeling 3/10g?), if that helps them. They then thrust constantly for about a year, at 1 g, right out of the solar system and to .99c. The simple relativistic spaceship calculators online are fine for that bit.
I can change most of these numbers a fair bit, to make this work, except the factor of ten inertial reduction and 1 g of thrust from the main engine with the IR coils on full.
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At 21 solar radii I find that the circular orbit velocity is 95.3 km/s. The escape velocity is 2" role="presentation" style="display: inline-block; line-height: 0; font-size: 18.08px; word-wrap: normal; white-space: nowrap; float: none; direction: ltr; max-width: none; max-height: none; min-width: 0px; min-height: 0px; border: 0px; margin: 0px; padding: 1px 0px; font-family: "PT Sans", san-serif; position: relative;">√22
times that, or 134.8 km/s."
Wow. Look what your program does to formatting, simple copy and paste.
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At 21 solar radii I find that the circular orbit velocity is 95.3 km/s. The escape velocity is √ 2 times that, or 134.8 km/s."
Average orbit Mercury ~= 59,224,000 km. 3 days x 24 hrs x 3600 sec/hr = 259,200 sec.
59,224,000 / 259200 = 228.5 km/s average V to go Sol to Mercury in 3 days (straight line; wonder what the curve of the partial elipse adds?), but I was three days without thrust. If I had more than solar orbital velocity--say 120 km/s--at closest approach, and more than escape velocity, after the burn, say
175 km/s, in three days without thrust they'd go 45,360,000km, already most of the way to Mercury--except that Sol's gravity would be a huge, constantly diminishing drag that I don't know how to account for.
Is that a reasonable Δv--55 km/s-- for a burn at perihelion at 21 solar radii, with 14.7 m/s/s of acceleration? Does that give you enough information to guestimate the length of that burn?
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..approximate the burn time using Δv=aΔt where Δt is time of burn, a is the acceleration (your 1.5 g)."
Sure, acceleration x time, and Δv/a =Δt. 55 km/s / .0147 km/s/s = 3741 sec = 1 hour 2 minutes 21.5 seconds?
Avg. v 147.5 km/s: 147.5 x 3741 sec = 551,795 km traveled in that time. Circumference circular orbit @ 21 r = 2π 14,616,000km = 91,835,036 km; / 551,795 km = 166.43 part of an orbit. 360 / 166.43 = only 2.163° of angle, though I suppose you would ease into and out of that in a pretty shallow arc? You wouldn't get a lot of directional change from that, would you? Would you get more if you had thrust for a longer burn after perihelion, and you applied a vector/angled the ship toward the sun to tighten the arc? I can't do that, though.
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the math becomes all but intractable and computer simulations are used instead." You mean NASA programs that take a super computer, right? Not open-source, run on Windows 7?
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Jupiter's orbital radius is about 5.2 AU..." but all spaceship trajectories in a stellar system are eliptical orbits, right? That's going to add to the distance travelled, and I have no idea how much. Does it have anything to do with how far Jupiter travels in its orbit in the time it takes to travel to it?
Thanx huge, bro.