Need help with fluid mechanics problem set by lecturer :[

AI Thread Summary
The discussion revolves around a fluid mechanics problem set involving the freefall time of different-sized balls, focusing on the effects of drag. Participants clarify that drag is a significant factor and guide the original poster in formulating a mathematical model that incorporates gravity and drag to predict fall time. They emphasize the importance of drawing a free body diagram to identify forces acting on the sphere and suggest using equations of motion to relate displacement, velocity, and time. The conversation also touches on the need for calculus to derive equations and solve differential equations related to the problem. Ultimately, the original poster is encouraged to continue researching and refining their understanding of the concepts involved.
Keval
Messages
22
Reaction score
0
Note: Have been taught nothing about fluid mechanics yet, this task was set to help develop self learning skills, yet with some research I've carried out I'm still at a brick wall so i hope you don't mind helping me!

Homework Statement



Explain the phenomenon that causes a noticeable difference in the freefall time of different sixed balls.

Determine the value of engineering co-efficients

Formulate a mathematical moel that takes in account gravity and this other phenomenon to predict the fall time for a spherical object from a height of 6m (I'm supposed to do an experiment next week to put my equations to test, for now just use the letters)

2. What I've done + Relevant equations

Obviously the phenomenon is drag.

Researched about drag and found out that

\mathbf{F}_d= -{1 \over 2} \rho v^2 A C_d \mathbf{\hat v}

Where F_d: Force of drag, p=density of fluid( 1.1877 @298K/25C),
v=speed of object
a=reference area ( \frac{\pi.d^2}{4} for a sphere),
C_d=drag coefficient(0.47 for a smooth sphere),
v^=is the http://www.mathhelpforum.com/wiki/Unit_vector" indicating the direction of the velocity (the negative sign indicating the drag is opposite to that of velocity).
 
Last edited by a moderator:
Physics news on Phys.org
So what exactly is your problem or what you need help with? It would be nice if you stated the issue you're having.

So far you're on the right track. This does not seem like an extremely difficult project at your level to perform.
 
What do i do now to develop the mathematical model I'm just confused and lost now
 
Well in any physical problem such as this one, the first thing you want to do is draw a diagram of the sphere and check the forces acting on it. This is called a free body diagram.

Ideally, there will only be two major forces acting on your sphere as it falls, can you identify them?
 
Gravity pulling the sphere downwards, then upwards drag right? :s
 
Exactly. Now since you have one of the two required equations, you now need to find an equation for free fall for constant acceleration.
 
Last edited:
so then using f=ma

mass.gravity - drag = mass.acceleration due to gravity

then putting in the drag eqn i get

mg - -{1 \over 2} \rho v^2 A C_d \mathbf{\hat v} = mg

this right?, then just substitute in all the values? doesn't seem right to me argh
 
That's night quite right. You're trying to get the time that it will take for the object to fall. The idea is to find some equation that relates acceleration and time due to gravity.

You need to do a little research, I do believe that equation is somewhere in the forum (hint you can search the PF library).

What you want to do is construct some equation of the form x = f(t) (x: displacement) that is, displacement as a function of time.
 
The reason why I said to look for the forces at play here is so that you can get an idea of what type of equations you will need to predict its motion.
 
Last edited:
  • #10
<br /> <br /> <br /> &amp; s &amp;&amp; = \tfrac12(u+v)t<br />
s= ut + \tfrac12 at^2 <br /> <br />

is it the top one i should be using?
 
  • #11
Good. The bottom one is a better approximation to what you want.
 
  • #12
so then i put

6 = (0)t + 0.5(9.8)t^2
6 = 4.9t^2
t = \sqrt\frac{6}{4.9}
 
  • #13
Looks good to me. 6m is not that high and this is a good first approximation of the time it will take to land.
 
  • #14
Just as a pointer, this equation assumes no drag and constant acceleration.
 
  • #15
yeah i figured but i need one that takes into consideration the drag :\
 
  • #16
Are you familiar with basic calculus? You can derive the equation yourself.
 
  • #17
Im good with calculus but I've never applied calculus to mechanics

all I've heard is that vdot = dV/dt or something lol
 
  • #18
Ok good. So remember the equation you placed. Let's assume down to be positive and up to be negative. The correct form of the equation you placed earlier would be

mg-\frac{1}{2}\rho v^2 A C_d = ma -don't worry about the vector for now we are in 1D so its not needed.

now let some constant k = \frac{1}{2}\rho A C_d

Now, show me what the resulting equation looks like and how can we get an explicit equation in displacement (x or s)from this.
 
  • #19
1stly wasnt the equation a double minus as k= -0.5pv^2ACd and mg - Fd = ma => mg - -k = ma

so mg + k = ma?

and I am confused by your last line, how do i get an explicit equn in displacemnt sorry I am so terrible atm
 
  • #20
The drag equation you showed assumed that F_d acts opposite to velocity correct?

Now in my statement I said down is positive and up is negative, if the ball is falling down what direction does drag act? and what is its sign according to my convention in the equation.

(look at your free body diagram again)

Also in the constant k I did not include the v^2 term look carefully and try again.

How to get the equation as a function of displacement? isn't it true that a=\frac{dv}{dt} and that v= \frac{ds}{dt} ?
 
  • #21
so you want

mg-k=m\frac{dv}{dt}
 
  • #22
not quite, I said that k = 0.5pACd, v is not constant.
 
  • #23
Huh i don't follow

mg- \frac{1}{2}\rho{A}{C_d} = m\frac{dV}{dT}?
 
  • #24
mg-\frac{1}{2}\rho v^2 A C_d = ma

now let some constant k = \frac{1}{2}\rho A C_d <--- there is no v^2 in this constant k

Thus mg-kv^2 = m\frac{dv}{dt}

Now since we don't need to be dealing with non-linear differential equations we can make these approximations

\Delta t \left(gt-\frac{k}{m}v^2 \right)= \Delta v

Now do you think you can turn that into an equation in terms of s from there?
 
Last edited:
  • #25
ahh i understand the constant bit now and why the v^2 is seperate

your last latex is messed up :s
 
  • #26
Oops, fixed it. Its simply transforming the differential into a delta.
 
  • #27
I understood upto here

what assumption did you make to get this mg-kv^2 = m\frac{dv}{dt}

to this
\Delta t \left(gt-\frac{k}{m}v^2 \right)= \Delta v

also the above is same as this right?

\frac{dt}{dt} \left(gt-\frac{k}{m}v^2 \right)= \frac{dv}{dt}

the greek delta confuses me

Now do you think you can turn that into an equation in terms of s from there?
no >_>
 
  • #28
If we don't let \Delta \rightarrow \infty then we can descretize any differential this is common knowledge from calculus you should know this. If you do not, restudy calculus 1.

In other words we will not get an exact equation for velocity v, unless you want to impress your professor by solving a first order inhomogeneous non-linear differential equation, this is always an option.

also how can you not do this? You are simply letting me do the work don't be lazy...

How do you not know that s=\frac{v}{t} or that v=st?
 
  • #29
Well here in england pre-uni we were taught parts of calculus in our syllabus which was

Code:
Basic Differentiation + Integration, Differentiation + Integration of Exponentions Logs and Trig, Volumes of revolution using int, Integration of partial fractions and further trig, Solving first order linear equations

have learned nothing of limits

and i know that speed=d/t but i don't see how it fits into the last eqn u gave me
 
  • #30
\Delta v = v-v_0 Or simply put, change in velocity. I hope this seems familiar...
 
  • #31
Keval said:
Well here in england pre-uni we were taught parts of calculus in our syllabus which was

Code:
Basic Differentiation + Integration, Differentiation + Integration of Exponentions Logs and Trig, Volumes of revolution using int, Integration of partial fractions and further trig, Solving first order linear equations

have learned nothing of limits

and i know that speed=d/t but i don't see how it fits into the last eqn u gave me

This is very unfortunate, when one is taught basic calculus the definition of the derivative should be the first thing you learn. Then the definition of the integral. I suggest you ask for your money back.
 
  • #32
i understand that Delta[t/v] means change in time or velocity
 
  • #33
djeitnstine said:
This is very unfortunate, when one is taught basic calculus the definition of the derivative should be the first thing you learn. Then the definition of the integral. I suggest you ask for your money back.

We are taught for free until we start university which i only started on wednesday which we pay £3225 a year

Can you show me the differential way maybe ill undestand that
 
  • #34
Unfortunately differential equations is at least 3 semesters of math away from you at the moment.

You say you understand what that \frac{\Delta v}{\Delta t} means so why do you have an issue? Mathematically there is nothing wrong with any of my statements in the post containing the equation of velocity for your sphere.
 
  • #35
Simply use all the relations given. Its simply plug and chug nothing complicated. Then after you get an equation in x you just plug all your values in and get an answer. Very simple.
 
  • #36
\Delta t \left(gt-\frac{k}{m}v^2 \right)= \Delta v
If your trying to work out the change in velocity how can you use v^2 on the left when that's wht your trying to work out for this part.

and your saying once i get that sorted i use \frac{\Delta v }{\Delta t }=s
 
Last edited:
  • #37
Keval: I'm currently not understanding the explanation either. Not to mention several other things, velocity is changing nonlinearly. Therefore, you need to use differentials, not differences.

Anyway, it is good you found an air drag equation, but I currently think you should keep researching and looking for a different equation. In particular, the first equation http://en.wikipedia.org/wiki/Drag_(physics)#Velocity_of_a_falling_object". Remember, v(t) is dx/dt, so change v(t) in that equation to dx/dt. Then multiply both sides of the equation by dt. Next, integrate both sides. I.e., integrate one side from zero to x, and integrate the other side from zero to t.

By the way, I have not checked your Cd = 0.47 value. Ensure you are using the Cd value your teacher wants you to use, and/or a Cd value roughly applicable to your velocity range.
 
Last edited by a moderator:
  • #38
nvn said:
Keval: I'm currently not understanding the explanation either. Not to mention several other things, velocity is changing nonlinearly. Therefore, you need to use differentials, not differences.

Anyway, it is good you found an air drag equation, but I currently think you should keep researching and looking for a different equation. In particular, the first equation http://en.wikipedia.org/wiki/Drag_(physics)#Velocity_of_a_falling_object". Remember, v(t) is dx/dt, so change v(t) in that equation to dx/dt. Then multiply both sides of the equation by dt. Next, integrate both sides. I.e., integrate one side from zero to x, and integrate the other side from zero to t.

By the way, I have not checked your Cd = 0.47 value. Ensure you are using the Cd value your teacher wants you to use, and/or a Cd value roughly applicable to your velocity range.
Hey just got back from uni and saw thiss could you use some latex to show me? I'm sort of confused, am still reading up on it thought
 
Last edited by a moderator:
  • #39
You can write the latex, if you wish. Use the hints. Show your work; and then someone might check your math.
 
  • #40
okay here's trying this new method i get lost pretty early :\

F=ma

mg-F_d=ma using F_d=-\frac{1}{2}\rho A C_d v^2

mg-kv^2=ma using k=-\frac{1}{2}\rho A C_d

mg-k(\frac{ds}{dt})^2=m\frac{dv}{dt}

mg-k\frac{d^2s}{dt^2}=m\frac{dv}{dt}

now what? o.o, I'm not sure if i shoud be using v=dx/dt, or v=ds/dt.

And I've never done 2nd order de's if that's what I've ended up with sofar so helping hand please
 
  • #41
Hello Keval,

I looked at nvn's equations and how he's trying to help you. I think he's trying to say that Drag is equal to some constant times velocity, not velocity squared.
 
  • #42
Keval: Your post 40 is not what I advised in post 37. Read what I wrote more carefully. viscousflow, I didn't think I was saying what you said. I thought I was saying, velocity is a function of time.
 
Back
Top