Why use the notation (s, a, b, c) for quaternions instead of (s, v)?

In summary, there are multiple ways to define a quaternion, but one common notation is q = s + v, where s is a scalar and v is a vector. Another notation is q = (s, v), where s and v are both components of the quaternion. Some may prefer the latter notation as it is clearer, but mathematically both notations are equivalent. It is also recommended to use the vector/scalar notation to better understand the geometric properties of quaternion multiplication.
  • #1
Septimra
27
0
These are the notations of quaternions that i have seen:

q = s + v
q = (s, v)
q = s + ai + bj + ck

where s, a, b, & c are members of the reals

but why not use the notation of:

q = (s, a, b, c)

isn't it the same as the 2nd notation except it is clearer? So why does it take a quaternion to be defined as a 2-tuple over C2 before that notation is possible?
 
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  • #2
Hey Septimra.

There are quite a few ways of defining a quaternion and one of them is actually the vector/scalar notation since the multiplication uses the cross product and scalar products to do this.

Aside from that you have your representation you posted above and you can use four variables with multiplication tables.

Basically as long as everything is mathematically consistent then it's all the same anyway.

I'd actually recommend looking at the vector/scalar representation if you want to understand what multiplication of quaternions does geometrically since you can visualize the cross product quite easily (in three dimensions).
 

1. What are quaternions?

Quaternions are a mathematical concept that extends the idea of complex numbers to four dimensions. They are represented as a combination of a scalar and three imaginary components, and can be used to describe and manipulate rotations in three-dimensional space.

2. How are quaternions notated?

Quaternions are typically notated in the form a + bi + cj + dk, where a is the scalar component and b, c, and d are the imaginary components. Another common notation is a + bi + cj + dk = w + xi + yj + zk, where w, x, y, and z represent the quaternion's real and imaginary parts.

3. How do you add and multiply quaternions?

Adding and multiplying quaternions follows the same rules as complex numbers, with the added step of combining the imaginary components using the rules i2 = j2 = k2 = -1 and ij = k. For example, the product of a + bi + cj + dk and w + xi + yj + zk is given by aw - bx - cy - dz + (ax + bw + cz - dy)i + (ay - bz + cw + dx)j + (az + by - cx + dw)k.

4. What is the conjugate of a quaternion?

The conjugate of a quaternion a + bi + cj + dk is given by a - bi - cj - dk, in which the sign of the imaginary components is flipped. The conjugate is useful for finding the inverse of a quaternion, as q * q-1 = 1 where q is a quaternion and q-1 is its conjugate.

5. How are quaternions used in computer graphics and animation?

Quaternions are commonly used in computer graphics and animation due to their ability to represent rotations in three-dimensional space without the problem of gimbal lock, which can occur with other rotation representations. They are also useful for interpolating between rotations and for avoiding numerical instability in complex rotations.

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