One planet, two suns, ellipse or hyperbola?

AI Thread Summary
The discussion revolves around calculating the trajectory of a satellite in a dual-star system, addressing the complexities of the two-body problem and the challenges of the three-body problem. It highlights that while conic sections describe orbits around a single gravity source, no general solution exists for more than two bodies. Participants suggest using iterative simulations to model the satellite's position and velocity by adjusting for gravitational forces from both stars. The concept of the "restricted three-body problem" is introduced as a framework for understanding such systems. The conversation concludes with an acknowledgment of the surprising stability of certain dual-star systems.
Rapidrain
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I've got a nifty java program done which calculates the orbit of a body around a gravity source.

The math and physics are all done for a body around a single gravity source and how to figure whether it's an ellipse, parabola, hyperbola or straight line. But now I've got a new problem.

If I have two gravity sources, like a dual-star system, what kind of geometric path will a satellite form in relation to the two big GSs? Will it be a conic section??

And don't tell me it's impossible! They've already found one! :wink:

http://www.time.com/time/health/article/0,8599,2093423,00.html
 
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This is the three body problem. As far as I know, there is no known formula for such a trajectory. It is only known in special cases.

Here is a nice applet that plots a satellite traveling between two suns: http://alecjacobson.com/programs/three-body-chaos/
 
Hi rapidrain
the answer is: neither. the kind of trajectories you are looking for are the solutions of the two bodies problem.
there is no general solution for more than 2 bodies.
What you must do in your applet is not try to plot your object on known trajectories, but instead simulate what happens step by step by adjusting for each object its position because of its velocity one delta-t before, then calculate the forces, deduce the acceleration, modify the velocity, and do another delta-t etc. etc.

Cheers...
 
What you are looking for is the "restricted three body" problem. That's when you have two bodies in circular orbits, and a third planet.

Here is a java applet

http://mint.sbg.ac.at/rudi/astro/arnsdorf.html
 
Thank you all for your replies.

Imagine taking each of the two gravity sources individually and for an increment of time add the two trajectories. Position and velocity vectors. Then attack the problem anew. I could do this using interations in computer program.

Would that be mathematically acceptable?
 
Add accelerations (which corresponds to adding forces), not positions and velocities. This can be used to determine velocity and position iteratively, and is the usual approach to model those systems.
 
Add the accs, okay.
 
Rapidrain said:
http://www.time.com/time/health/article/0,8599,2093423,00.html

It looks like this: http://tinyurl.com/caejmy3

I'm quite surprised that such a system can be stable.
 
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